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How many copies did WTF platformer sell?

Estimated copies sold
≈ 223–363
$613–$2k after Steam's cut $1k–$3k before Steam's cut
from 9 reviews (9 user reviews)
Only 9 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid WTF platformer and predicted how it would do from its 8 similar games. Every figure here, including WTF platformer's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 130
best case 2k (I Am a Rock)
Games like WTF platformer

A typical game among these

≈ 130 copies

≈ $88–$169 after Steam's cut

from ~4 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: I Am a Rock at ≈ 1k–2k copies, ≈ $679–$2k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had under 11 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Idler (7 of 8) and 3D Platformer (6 of 8).
The winners
Winners here lead with 3D Platformer + Idler, priced around $1. The breakout hits carry Flight; a typical game here doesn't.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.