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How many copies did Vector sell?

Estimated copies sold
≈ 89k–144k
$170k–$458k after Steam's cut $310k–$705k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Vector and predicted how it would do from its 8 similar games. Every figure here, including Vector's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 99k–140k
best case 540k (Mirror's Edge™ Catalyst)
Games like Vector

A typical game among these

≈ 99k–140k copies

≈ $446k–$580k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Mirror's Edge™ Catalyst at ≈ 411k–668k copies, ≈ $2.3M–$6.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 1k to 2k.
The genre you'd be entering
These games
The similar games share First-Person (6 of 8) and Parkour (6 of 8).
The winners
Winners here lead with Parkour + Female Protagonist, priced around $20. The breakout hits carry Female Protagonist + Open World + Cyberpunk; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DeadCore
2014
Est. copies
≈ 114k–186k
SteamSpy 200k–500k
Est. revenue
$314k–$845k after Steam's cut $571k–$1.3M before Steam's cut
$9.99
2k reviews
Very Positive
PlatformerAction
Boson X
2014
Est. copies
≈ 89k–144k
SteamSpy 200k–500k
Est. revenue
$122k–$327k after Steam's cut $221k–$503k before Steam's cut
$4.99
2k reviews
Very Positive
DifficultAction
STRIDE
2022
Est. copies
≈ 54k–88k
SteamSpy 200k–500k
Est. revenue
$296k–$797k after Steam's cut $539k–$1.2M before Steam's cut
$19.99
2k reviews
Mostly Positive
VRAction
SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $955k–$2.2M before Steam's cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
Neon Boost
2019
Est. copies
≈ 71k–115k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Very Positive
Free to PlayParkour
Soda Crisis
2022
Est. copies
≈ 80k–130k
SteamSpy 200k–500k
Est. revenue
$242k–$650k after Steam's cut $440k–$1.0M before Steam's cut
$10.99
3k reviews
Very Positive
Side ScrollerRunner
FrostRunner
2019
Est. copies
≈ 98k–160k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
Free to PlayParkour
Mirror's Edge™ Catalyst
2020
Est. copies
≈ 411k–668k
6.7x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.3M before Steam's cut
$19.99
17k reviews
Mostly Positive
ParkourFemale Protagonist

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