Sign in
wishvane

How many copies did Experimentation sell?

Estimated copies sold
≈ 2k–4k
$2k–$5k after Steam's cut $4k–$8k before Steam's cut
from 99 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Experimentation and predicted how it would do from its 8 similar games. Every figure here, including Experimentation's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 12k–121k
best case 10.3M (Doki Doki Literature Club!)
Games like Experimentation

A typical game among these

≈ 12k–121k copies

≈ $41k–$526k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Doki Doki Literature Club! at ≈ 7.9M–12.8M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 5k reviews in their first month; the range was 87 to 28k.
The genre you'd be entering
These games
The similar games share Dark (8 of 8) and Visual Novel (8 of 8).
The winners
Winners here lead with Visual Novel + Dark, priced around $11. The breakout hits carry Multiple Endings + Dating Sim + Choices Matter; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Vampire: The Masquerade - Coteries of New York
2019
Est. copies
≈ 91k–148k
2.6x vs typical
SteamSpy 100k–200k
Est. revenue
$499k–$1.3M after Steam's cut $908k–$2.1M before Steam's cut
$19.99
3k reviews
Mostly Positive
Visual NovelIndie
The Hungry Lamb: Traveling in the Late Ming Dynasty
2024
Est. copies
≈ 1.5M–2.4M
50x vs typical
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.0M after Steam's cut $7.4M–$16.9M before Steam's cut
$9.99
60k reviews
Very Positive
Visual NovelHistorical
Seventh Lair
2022
Est. copies
≈ 10k–17k
SteamSpy under 20k
Est. revenue
$23k–$62k after Steam's cut $42k–$95k before Steam's cut
$7.99
420 reviews
Very Positive
Higurashi When They Cry Hou - Ch.2 Watanagashi
2015
Est. copies
≈ 97k–158k
1.7x vs typical
SteamSpy 50k–100k
Est. revenue
$214k–$575k after Steam's cut $389k–$885k before Steam's cut
$7.99
2k reviews
Overwhelmingly Positive
Doki Doki Literature Club!
2017
Est. copies
≈ 7.9M–12.8M
189x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
229k reviews
Overwhelmingly Positive
Tiny Bunny
2025
Est. copies
≈ 761k–1.2M
25x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.5M before Steam's cut
$10.99
31k reviews
Very Positive
HAPPY SAIN† SHEOL
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$19k–$52k after Steam's cut $35k–$80k before Steam's cut
$10.99
259 reviews
Very Positive
AdventureAnime
The Coffin of Andy and Leyley
2023
Est. copies
≈ 982k–1.6M
33x vs typical
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before Steam's cut
$11.99
40k reviews
Overwhelmingly Positive
PsychologicalDark Comedy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.