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How many copies did Death Road to Canada sell?

Estimated copies sold
≈ 438k–712k
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before Steam's cut
from 11k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Death Road to Canada and predicted how it would do from its 8 similar games. Every figure here, including Death Road to Canada's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 77k–101k
best case 217k (Dead Estate)
Games like Death Road to Canada

A typical game among these

≈ 77k–101k copies

≈ $141k–$413k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Dead Estate at ≈ 165k–268k copies, ≈ $681k–$1.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 430 to 2k.
The genre you'd be entering
These games
The similar games share Action Roguelike (8 of 8) and Rogue-like (4 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $9. The breakout hits carry Rogue-like + Horror + Shoot 'Em Up; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Zombie Party
2016
Est. copies
≈ 29k–47k
too small to compare
SteamSpy 100k–200k
Est. revenue
$80k–$215k after Steam's cut $145k–$330k before Steam's cut
$9.99
699 reviews
Very Positive
ActionAction Roguelike
Necrosmith
2022
Est. copies
≈ 133k–216k
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$109k–$294k after Steam's cut $199k–$453k before Steam's cut
$2.99
5k reviews
Very Positive
ZombiesAction Roguelike
Over 9000 Zombies!
2015
Est. copies
≈ 74k–121k
SteamSpy 100k–200k
Est. revenue
$61k–$164k after Steam's cut $111k–$253k before Steam's cut
$2.99
2k reviews
Very Positive
Action RoguelikeZombies
Deadly Days
2019
Est. copies
≈ 55k–90k
SteamSpy 200k–500k
Est. revenue
$182k–$489k after Steam's cut $331k–$753k before Steam's cut
$11.99
2k reviews
Very Positive
IndieAction
STRAFE: Gold Edition
2017
Est. copies
≈ 85k–137k
SteamSpy 200k–500k
Est. revenue
$349k–$937k after Steam's cut $634k–$1.4M before Steam's cut
$14.99
2k reviews
Mostly Positive
Rogue-liteAction
Doom Sweeper
2024
Est. copies
≈ 20k–33k
too small to compare
SteamSpy 50k–100k
Est. revenue
$28k–$75k after Steam's cut $51k–$116k before Steam's cut
$4.99
823 reviews
Mostly Positive
Action RoguelikeHack and Slash
Dead Estate
2021
Est. copies
≈ 165k–268k
3.1x vs typical
SteamSpy 200k–500k
Est. revenue
$681k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$14.99
7k reviews
Very Positive
Action RoguelikeTwin Stick Shooter
Scarlet Tower
2024
Est. copies
≈ 59k–96k
SteamSpy 100k–200k
Est. revenue
$81k–$219k after Steam's cut $148k–$337k before Steam's cut
$4.99
2k reviews
Very Positive
VampireAction Roguelike

Sizing up your own game? See how many copies games in its genre usually sell before you build it.