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wishvane

How many copies did Death Road to Canada sell?

Estimated copies sold
≈ 414k–672k
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
from 10k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Death Road to Canada out and predicted the genre from its 8 similar games. Every figure here, including Death Road to Canada's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 74k–98k
best case 215k (Dead Estate)
The Action Roguelike genre

6 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 74k–98k copies
≈ $135k–$410k after Steam's cut
from ~2k reviews
Best case
≈ 164k–267k copies
Dead Estate · ≈ $676k–$1.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Rogue-like (4 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $9. The breakout hits carry Rogue-like + Horror + Shoot 'Em Up; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Zombie Party
2016
Est. copies
≈ 28k–45k
too small to compare
SteamSpy 100k–200k
Est. revenue
$77k–$207k after Steam's cut $140k–$318k before the cut
$9.99
699 reviews
Very Positive
ActionAction Roguelike
Necrosmith
2022
Est. copies
≈ 128k–208k
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$105k–$283k after Steam's cut $191k–$435k before the cut
$2.99
5k reviews
Very Positive
ZombiesAction Roguelike
Over 9000 Zombies!
2015
Est. copies
≈ 71k–115k
SteamSpy 100k–200k
Est. revenue
$58k–$157k after Steam's cut $106k–$241k before the cut
$2.99
2k reviews
Very Positive
Action RoguelikeZombies
Deadly Days
2019
Est. copies
≈ 55k–89k
SteamSpy 200k–500k
Est. revenue
$180k–$485k after Steam's cut $328k–$746k before the cut
$11.99
2k reviews
Very Positive
IndieAction
STRAFE: Gold Edition
2017
Est. copies
≈ 84k–137k
SteamSpy 200k–500k
Est. revenue
$348k–$934k after Steam's cut $632k–$1.4M before the cut
$14.99
2k reviews
Mostly Positive
Rogue-liteAction
Doom Sweeper
2024
Est. copies
≈ 20k–32k
too small to compare
SteamSpy 50k–100k
Est. revenue
$27k–$73k after Steam's cut $49k–$112k before the cut
$4.99
819 reviews
Mostly Positive
Action RoguelikeHack and Slash
Dead Estate
2021
Est. copies
≈ 164k–267k
3.1x vs typical
SteamSpy 200k–500k
Est. revenue
$676k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$14.99
7k reviews
Very Positive
Action RoguelikeTwin Stick Shooter
Scarlet Tower
2024
Est. copies
≈ 57k–93k
SteamSpy 100k–200k
Est. revenue
$78k–$211k after Steam's cut $142k–$324k before the cut
$4.99
2k reviews
Very Positive
VampireAction Roguelike

Sizing up your own game? See what its genre can realistically do before you build it.