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How many copies did Warf sell?

Estimated copies sold
≈ 74–121
$102–$275 after Steam's cut $185–$423 before Steam's cut
from 3 reviews (3 user reviews)
Only 3 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Warf and predicted how it would do from its 8 similar games. Every figure here, including Warf's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 11.2M–23.1M
best case 33.8M (The Binding of Isaac: Rebirth)
Games like Warf

A typical game among these

≈ 11.2M–23.1M copies

≈ $120.5M–$169.7M after Steam's cut

from ~380k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: The Binding of Isaac: Rebirth at ≈ 25.8M–41.9M copies, ≈ $106.2M–$285.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 247 to 42k.
The genre you'd be entering
These games
The similar games share Action Roguelike (7 of 8) and Dwarf (5 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $15.
When they shipped
The similar games span 2014 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Deep Rock Galactic
2020
Est. copies
≈ 9.4M–15.3M
SteamSpy 5M–10M
Est. revenue
$77.8M–$209.2M after Steam's cut $141.5M–$321.9M before Steam's cut
$29.99
380k reviews
Overwhelmingly Positive
DwarfCo-op
The Binding of Isaac: Rebirth
2014
Est. copies
≈ 25.8M–41.9M
SteamSpy 5M–10M
Est. revenue
$106.2M–$285.5M after Steam's cut $193.0M–$439.2M before Steam's cut
$14.99
460k reviews
Overwhelmingly Positive
Action RoguelikeRogue-like
Hades
2020
Est. copies
≈ 7.7M–12.5M
SteamSpy 5M–10M
Est. revenue
$52.9M–$142.2M after Steam's cut $96.1M–$218.7M before Steam's cut
$24.99
310k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
BORE BLASTERS
2024
Est. copies
≈ 19k–31k
too small to compare
SteamSpy 50k–100k
Est. revenue
$52k–$140k after Steam's cut $95k–$216k before Steam's cut
$9.99
765 reviews
Very Positive
DwarfMining
Below the Stone
2023
Est. copies
≈ 11k–18k
too small to compare
SteamSpy 50k–100k
Est. revenue
$45k–$121k after Steam's cut $82k–$186k before Steam's cut
$14.99
440 reviews
Very Positive
Early AccessDwarf
Dwarven Realms
2024
Est. copies
≈ 91k–147k
too small to compare
SteamSpy 100k–200k
Est. revenue
$249k–$669k after Steam's cut $452k–$1.0M before Steam's cut
$9.99
4k reviews
Very Positive
Action RPGHack and Slash
Flamebreak
2015
Est. copies
≈ 26k–42k
too small to compare
SteamSpy 20k–50k
Est. revenue
$71k–$192k after Steam's cut $130k–$295k before Steam's cut
$9.99
532 reviews
Very Positive
DwarfIndie
Rampage Knights
2015
Est. copies
≈ 176k–287k
too small to compare
SteamSpy 200k–500k
Est. revenue
$630k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
$12.99
4k reviews
Very Positive
Co-opAction Roguelike

Sizing up your own game? See how many copies games in its genre usually sell before you build it.