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How many copies did Soul of War: Legions sell?

Estimated copies sold
≈ 4k–6k
$2k–$6k after Steam's cut $4k–$9k before the cut
from 161 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Soul of War: Legions out and predicted the genre from its 8 similar games. Every figure here, including Soul of War: Legions's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 18k–777k
best case 3.4M (Dota Underlords)
The Auto Battler genre

5 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 18k–777k copies
≈ $98k–$167k after Steam's cut
from ~2k reviews
Best case
≈ 2.6M–4.3M copies
Dota Underlords
The genre you'd be entering
Your set
Your set clusters on Auto Battler (4 of 8) and Card Battler (3 of 8).
The winners
Winners here lead with Auto Battler + Tactical.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.