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wishvane

How many copies did Vampire's Kiss sell?

Estimated copies sold
≈ 648–1k
$1k–$3k after Steam's cut $2k–$4k before the cut
from 27 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Vampire's Kiss out and predicted the genre from its 8 similar games. Every figure here, including Vampire's Kiss's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 136k–166k
best case 402k (Suzerain)

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 136k–166k copies
≈ $342k–$611k after Steam's cut
from ~5k reviews
Best case
≈ 306k–497k copies
Suzerain · ≈ $1.7M–$4.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Choose Your Own Adventure (4 of 8).
The winners
Winners here lead with Visual Novel + Choose Your Own Adventure, priced around $20. The breakout hits carry Visual Novel + Interactive Fiction + Text-Based; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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The Life and Suffering of Sir Brante
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Sizing up your own game? See what its genre can realistically do before you build it.