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How many copies did Lizard Survivors: Battle for Hyperborea sell?

Estimated copies sold
≈ 35k–56k
$9k–$25k after Steam's cut $17k–$39k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Lizard Survivors: Battle for Hyperborea and predicted how it would do from its 8 similar games. Every figure here, including Lizard Survivors: Battle for Hyperborea's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 175k–793k
best case 8.7M (Vampire Survivors)
Games like Lizard Survivors: Battle for Hyperborea

A typical game among these

≈ 175k–793k copies

≈ $697k–$2.7M after Steam's cut

from ~17k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Vampire Survivors at ≈ 6.6M–10.7M copies, ≈ $9.1M–$24.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 11k reviews in their first month; the range was 761 to 129k.
The genre you'd be entering
These games
The similar games share Action Roguelike (8 of 8) and Bullet Hell (8 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5. The breakout hits carry Vampire + Indie + Singleplayer; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Vampire Survivors
2022
Est. copies
≈ 6.6M–10.7M
16x vs typical
SteamSpy 5M–10M
Est. revenue
$9.1M–$24.4M after Steam's cut $16.5M–$37.5M before Steam's cut
$4.99
267k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Halls of Torment
2024
Est. copies
≈ 793k–1.3M
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.5M–$3.9M after Steam's cut $2.6M–$6.0M before Steam's cut
$6.66
32k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
Death Must Die
2023
Est. copies
≈ 541k–879k
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before Steam's cut
$6.99
22k reviews
Very Positive
Action RoguelikeBullet Hell
The Spell Brigade
2026
Est. copies
≈ 419k–682k
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.2M before Steam's cut
$12.99
17k reviews
Very Positive
Action RoguelikeOnline Co-Op
Tower of Babel: Survivors of Chaos
2026
Est. copies
≈ 159k–259k
SteamSpy 500k–1M
Est. revenue
$568k–$1.5M after Steam's cut $1.0M–$2.4M before Steam's cut
$12.99
6k reviews
Mixed
Early AccessAction Roguelike
Seraph's Last Stand
2022
Est. copies
≈ 108k–175k
SteamSpy 200k–500k
Est. revenue
$29k–$79k after Steam's cut $53k–$121k before Steam's cut
$0.99
4k reviews
Very Positive
Action RoguelikeCasual
Soulstone Survivors
2025
Est. copies
≈ 668k–1.1M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
Conquest Dark
2025
Est. copies
≈ 68k–111k
SteamSpy 100k–200k
Est. revenue
$188k–$504k after Steam's cut $341k–$776k before Steam's cut
$9.99
3k reviews
Very Positive
ActionAction RPG

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