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How many copies did AVOID sell?

Estimated copies sold
≈ 992–2k
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
from 40 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid AVOID and predicted how it would do from its 8 similar games. Every figure here, including AVOID's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–15k
best case 65k (FOTONICA)
Games like AVOID

A typical game among these

≈ 2k–15k copies

≈ $1k–$58k after Steam's cut

from ~102 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: FOTONICA at ≈ 50k–81k copies, ≈ $204k–$549k after Steam's cut.

What their first month looked like
About half the games that made it here had over 16 reviews in their first month; the range was 8 to 256.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Arcade (6 of 8) and Runner (4 of 8).
The winners
Winners here lead with First-Person + Abstract, priced around $15.
When they shipped
The similar games span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

NERVE
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before Steam's cut
$9.99
51 reviews
Very Positive
ArcadeRunner
The Deletion
2015
Est. copies
≈ 11k–18k
2.2x vs typical
SteamSpy 50k–100k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before Steam's cut
$1.99
228 reviews
Mostly Positive
Precision PlatformerSide Scroller
Neodash
2022
Est. copies
≈ 13k–21k
5.1x vs typical
SteamSpy 20k–50k
Est. revenue
$57k–$152k after Steam's cut $103k–$234k before Steam's cut
$15.99
519 reviews
Very Positive
RacingAction
Tiltagon
2016
Est. copies
≈ 6k–10k
SteamSpy 50k–100k
Est. revenue
Free
Free
152 reviews
Mostly Positive
CasualIndie
FOTONICA
2014
Est. copies
≈ 50k–81k
8.7x vs typical
SteamSpy 50k–100k
Est. revenue
$204k–$549k after Steam's cut $371k–$845k before Steam's cut
$14.99
885 reviews
Very Positive
IndieAction
GoBlock's Impossible Medley
2017
Est. copies
≈ 2k–3k
SteamSpy 100k–200k
Est. revenue
$487–$1k after Steam's cut $886–$2k before Steam's cut
$0.99
52 reviews
Very Positive
CasualIndie
Jumping Knight
2020
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$304–$817 after Steam's cut $552–$1k before Steam's cut
$0.99
45 reviews
Positive
ActionAdventure
Kursor
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$651–$2k after Steam's cut $1k–$3k before Steam's cut
$1.99
48 reviews
Positive
CasualMinimalist

Sizing up your own game? See how many copies games in its genre usually sell before you build it.