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How many copies did Turbo Dismount™ sell?

Estimated copies sold
≈ 332k–539k
$912k–$2.5M after Steam's cut $1.7M–$3.8M before Steam's cut
from 6k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Turbo Dismount™ and predicted how it would do from its 8 similar games. Every figure here, including Turbo Dismount™'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.2M–3.3M
best case 27.0M (BeamNG.drive)
Games like Turbo Dismount™

A typical game among these

≈ 1.2M–3.3M copies

≈ $12.5M–$22.0M after Steam's cut

from ~42k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: BeamNG.drive at ≈ 20.5M–33.4M copies, ≈ $141.2M–$379.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 28k reviews in their first month; the range was 13k to 38k.
The genre you'd be entering
These games
The similar games share Physics (8 of 8) and Destruction (7 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25. The breakout hits carry Driving + Realistic + Automobile Sim; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Wreckfest
2018
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.4M–$28.0M after Steam's cut $19.0M–$43.1M before Steam's cut
$29.99
42k reviews
Very Positive
RacingDestruction
Hardspace: Shipbreaker
2022
Est. copies
≈ 557k–905k
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.4M after Steam's cut $9.7M–$22.2M before Steam's cut
$34.99
22k reviews
Very Positive
SpaceSci-fi
BeamNG.drive
2015
Est. copies
≈ 20.5M–33.4M
10x vs typical
SteamSpy 5M–10M
Est. revenue
$141.2M–$379.6M after Steam's cut $256.7M–$584.0M before Steam's cut
$24.99
421k reviews
Overwhelmingly Positive
SimulationDriving
Brick Rigs
2023
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$8.2M–$22.0M after Steam's cut $14.8M–$33.8M before Steam's cut
$19.99
60k reviews
Very Positive
SandboxDestruction
Teardown
2022
Est. copies
≈ 3.4M–5.5M
3.3x vs typical
SteamSpy 2M–5M
Est. revenue
$27.9M–$75.0M after Steam's cut $50.7M–$115.4M before Steam's cut
$29.99
136k reviews
Overwhelmingly Positive
DestructionPhysics
Hot Dogs, Horseshoes & Hand Grenades
2026
Est. copies
≈ 594k–966k
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before Steam's cut
$19.99
24k reviews
Overwhelmingly Positive
SandboxVR
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$13.0M–$35.0M after Steam's cut $23.6M–$53.8M before Steam's cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
Goat Simulator
2014
Est. copies
≈ 3.9M–6.4M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.7M–$44.7M before Steam's cut
$9.99
70k reviews
Very Positive
SimulationFunny

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