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How many copies did Keep Up sell?

Estimated copies sold
≈ 528–858
$144–$387 after Steam's cut $261–$595 before the cut
from 22 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Keep Up out and predicted the genre from its 8 similar games. Every figure here, including Keep Up's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 123k–402k
best case 4.2M (Teardown)
The Runner genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 123k–402k copies
≈ $210k–$1.4M after Steam's cut
from ~6k reviews
Best case
≈ 3.2M–5.2M copies
Teardown · ≈ $26.5M–$71.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Runner (3 of 8) and Survival (3 of 8).
The winners
Winners here lead with Destruction + Physics, priced around $30. The breakout hits carry Destruction + Sandbox + Voxel; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Music Racer
2018
Est. copies
≈ 110k–179k
SteamSpy 200k–500k
Est. revenue
$60k–$162k after Steam's cut $110k–$250k before the cut
$1.99
4k reviews
Very Positive
MusicRhythm
Bounty game
2022
Est. copies
≈ 77k–125k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Mostly Positive
SurvivalBattle Royale
Soda Crisis
2022
Est. copies
≈ 77k–126k
SteamSpy 200k–500k
Est. revenue
$234k–$628k after Steam's cut $425k–$967k before the cut
$10.99
3k reviews
Very Positive
Side ScrollerRunner
Teardown
2022
Est. copies
≈ 3.2M–5.2M
21x vs typical
SteamSpy 2M–5M
Est. revenue
$26.5M–$71.1M after Steam's cut $48.1M–$109.4M before the cut
$29.99
134k reviews
Overwhelmingly Positive
DestructionPhysics
Race The Sun
2013
Est. copies
≈ 330k–537k
SteamSpy 500k–1M
Est. revenue
$907k–$2.4M after Steam's cut $1.6M–$3.8M before the cut
$9.99
6k reviews
Very Positive
Procedural GenerationRunner
ALTF4
2021
Est. copies
≈ 268k–435k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$220k–$592k after Steam's cut $400k–$911k before the cut
$2.99
11k reviews
Mostly Positive
RunnerPhysics
Haste
2025
Est. copies
≈ 326k–530k
2.1x vs typical
SteamSpy 100k–200k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$19.99
14k reviews
Very Positive
Fast-PacedAction
Seen
2019
Est. copies
≈ 287k–467k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$78k–$210k after Steam's cut $142k–$324k before the cut
$0.99
10k reviews
Very Positive
Early AccessIndie

Sizing up your own game? See what its genre can realistically do before you build it.