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How many copies did Keep Up sell?

Estimated copies sold
≈ 546–887
$149–$400 after Steam's cut $270–$615 before Steam's cut
from 22 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Keep Up and predicted how it would do from its 8 similar games. Every figure here, including Keep Up's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 125k–422k
best case 4.4M (Teardown)
Games like Keep Up

A typical game among these

≈ 125k–422k copies

≈ $210k–$1.6M after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Runner (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Teardown at ≈ 3.4M–5.5M copies, ≈ $27.9M–$75.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 5k reviews in their first month; the range was 2k to 38k.
The genre you'd be entering
These games
The similar games share Runner (3 of 8) and Survival (3 of 8).
The winners
Winners here lead with Destruction + Physics, priced around $30. The breakout hits carry Destruction + Sandbox + Voxel; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Music Racer
2018
Est. copies
≈ 110k–179k
SteamSpy 200k–500k
Est. revenue
$60k–$162k after Steam's cut $110k–$250k before Steam's cut
$1.99
4k reviews
Very Positive
MusicRhythm
Bounty game
2022
Est. copies
≈ 80k–129k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Mostly Positive
SurvivalBattle Royale
Soda Crisis
2022
Est. copies
≈ 80k–130k
SteamSpy 200k–500k
Est. revenue
$242k–$650k after Steam's cut $440k–$1.0M before Steam's cut
$10.99
3k reviews
Very Positive
Side ScrollerRunner
Teardown
2022
Est. copies
≈ 3.4M–5.5M
21x vs typical
SteamSpy 2M–5M
Est. revenue
$27.9M–$75.0M after Steam's cut $50.7M–$115.4M before Steam's cut
$29.99
136k reviews
Overwhelmingly Positive
DestructionPhysics
Race The Sun
2013
Est. copies
≈ 402k–653k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before Steam's cut
$9.99
6k reviews
Very Positive
Procedural GenerationRunner
ALTF4
2021
Est. copies
≈ 268k–435k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$220k–$592k after Steam's cut $400k–$911k before Steam's cut
$2.99
11k reviews
Mostly Positive
RunnerPhysics
Haste
2025
Est. copies
≈ 355k–577k
2.3x vs typical
SteamSpy 100k–200k
Est. revenue
$2.0M–$5.2M after Steam's cut $3.5M–$8.1M before Steam's cut
$19.99
14k reviews
Very Positive
Fast-PacedAction
Seen
2019
Est. copies
≈ 288k–467k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$78k–$210k after Steam's cut $142k–$324k before Steam's cut
$0.99
10k reviews
Very Positive
Early AccessIndie

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