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How many copies did I'll be Brave, Tomorrow sell?

Estimated copies sold
≈ 1k–2k
$4k–$12k after Steam's cut $8k–$18k before Steam's cut
from 54 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid I'll be Brave, Tomorrow and predicted how it would do from its 8 similar games. Every figure here, including I'll be Brave, Tomorrow's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 675k–1.4M
best case 4.2M (INSIDE)
Games like I'll be Brave, Tomorrow

A typical game among these

≈ 675k–1.4M copies

≈ $2.4M–$8.0M after Steam's cut

from ~20k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: INSIDE at ≈ 3.2M–5.2M copies, ≈ $21.8M–$58.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 2k to 22k.
The genre you'd be entering
These games
The similar games share Story Rich (6 of 8) and Choices Matter (3 of 8).
The winners
Winners here lead with 2.5D + Puzzle-Platformer, priced around $25. The breakout hits carry 2.5D + Puzzle-Platformer + Cinematic; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sally Face - Episode One
2016
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$1.0M–$2.7M after Steam's cut $1.9M–$4.2M before Steam's cut
$2.99
30k reviews
Overwhelmingly Positive
Legend of Mortal
2024
Est. copies
≈ 942k–1.5M
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$5.2M–$13.9M after Steam's cut $9.4M–$21.4M before Steam's cut
$19.99
38k reviews
Mostly Positive
RPGChoices Matter
Impostor Factory
2021
Est. copies
≈ 319k–519k
SteamSpy 500k–1M
Est. revenue
$877k–$2.4M after Steam's cut $1.6M–$3.6M before Steam's cut
$9.99
13k reviews
Overwhelmingly Positive
Story RichEmotional
Before Your Eyes
2021
Est. copies
≈ 595k–968k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.8M before Steam's cut
$9.99
24k reviews
Overwhelmingly Positive
EmotionalNarrative
Night in the Woods
2017
Est. copies
≈ 699k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before Steam's cut
$19.99
20k reviews
Very Positive
Story RichAdventure
INSIDE
2016
Est. copies
≈ 3.2M–5.2M
3.8x vs typical
SteamSpy 2M–5M
Est. revenue
$21.8M–$58.7M after Steam's cut $39.7M–$90.3M before Steam's cut
$24.99
76k reviews
Overwhelmingly Positive
2.5DPuzzle-Platformer
Gone Home
2013
Est. copies
≈ 1.2M–1.9M
SteamSpy 500k–1M
Est. revenue
$4.8M–$12.9M after Steam's cut $8.7M–$19.9M before Steam's cut
$14.99
18k reviews
Mostly Positive
Cultist Simulator
2018
Est. copies
≈ 433k–704k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before Steam's cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter

Sizing up your own game? See how many copies games in its genre usually sell before you build it.