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wishvane

How many copies did I'll be Brave, Tomorrow sell?

Estimated copies sold
≈ 1k–2k
$4k–$11k after Steam's cut $8k–$18k before the cut
from 54 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I'll be Brave, Tomorrow out and predicted the genre from its 8 similar games. Every figure here, including I'll be Brave, Tomorrow's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 660k–1.2M
best case 3.9M (INSIDE)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 660k–1.2M copies
≈ $2.3M–$7.1M after Steam's cut
from ~20k reviews
Best case
≈ 3.0M–4.9M copies
INSIDE · ≈ $20.6M–$55.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Choices Matter (3 of 8).
The winners
Winners here lead with 2.5D + Puzzle-Platformer, priced around $25. The breakout hits carry 2.5D + Puzzle-Platformer + Cinematic; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Sally Face - Episode One
2016
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$893k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$2.99
27k reviews
Overwhelmingly Positive
Legend of Mortal
2024
Est. copies
≈ 880k–1.4M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$4.8M–$13.0M after Steam's cut $8.8M–$20.0M before the cut
$19.99
37k reviews
Mostly Positive
RPGChoices Matter
Impostor Factory
2021
Est. copies
≈ 316k–514k
SteamSpy 500k–1M
Est. revenue
$868k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$9.99
13k reviews
Overwhelmingly Positive
Story RichEmotional
Before Your Eyes
2021
Est. copies
≈ 580k–943k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
$9.99
23k reviews
Overwhelmingly Positive
EmotionalNarrative
Night in the Woods
2017
Est. copies
≈ 691k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.2M after Steam's cut $6.9M–$15.7M before the cut
$19.99
20k reviews
Very Positive
Story RichAdventure
INSIDE
2016
Est. copies
≈ 3.0M–4.9M
3.7x vs typical
SteamSpy 2M–5M
Est. revenue
$20.6M–$55.5M after Steam's cut $37.5M–$85.4M before the cut
$24.99
75k reviews
Overwhelmingly Positive
2.5DPuzzle-Platformer
Gone Home
2013
Est. copies
≈ 956k–1.6M
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.6M after Steam's cut $7.2M–$16.3M before the cut
$14.99
18k reviews
Mostly Positive
Cultist Simulator
2018
Est. copies
≈ 426k–692k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.3M–$9.7M before the cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter

Sizing up your own game? See what its genre can realistically do before you build it.