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wishvane

How many copies did Deep Among the Swarm sell?

Estimated copies sold
≈ 3k–5k
$8k–$22k after Steam's cut $15k–$35k before the cut
from 141 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Deep Among the Swarm out and predicted the genre from its 8 similar games. Every figure here, including Deep Among the Swarm's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.0M–1.4M
best case 1.9M (They Are Billions)
The Base-Building genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.0M–1.4M copies
≈ $5.5M–$9.8M after Steam's cut
from ~25k reviews
Best case
≈ 1.5M–2.4M copies
They Are Billions · ≈ $12.2M–$32.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Base-Building (5 of 8) and Building (5 of 8).
The winners
Winners here lead with Base-Building + Colony Sim, priced around $30. The breakout hits carry Zombies + Survival + RTS; a typical game here doesn't.
The era
The games you compared span 2013 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Stronghold Crusader HD (2012)
2013
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.4M–$12.4M before the cut
$9.99
21k reviews
Overwhelmingly Positive
MilitaryCity Builder
Mindustry
2019
Est. copies
≈ 792k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.2M–$5.8M after Steam's cut $4.0M–$9.0M before the cut
$9.99
27k reviews
Overwhelmingly Positive
Base-BuildingResource Management
Forts
2017
Est. copies
≈ 863k–1.4M
SteamSpy 1M–2M
Est. revenue
$3.6M–$9.6M after Steam's cut $6.5M–$14.7M before the cut
$14.99
25k reviews
Very Positive
Base-BuildingMultiplayer
Stronghold HD (2012)
2013
Est. copies
≈ 541k–879k
too small to compare
SteamSpy 200k–500k
Est. revenue
$891k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$5.99
10k reviews
Overwhelmingly Positive
Real Time TacticsCity Builder
Starship Troopers: Terran Command
2022
Est. copies
≈ 286k–465k
too small to compare
SteamSpy 200k–500k
Est. revenue
$2.4M–$6.3M after Steam's cut $4.3M–$9.8M before the cut
$29.99
12k reviews
Very Positive
StrategyRTS
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.7M after Steam's cut $22.1M–$50.3M before the cut
$29.99
51k reviews
Very Positive
Base-BuildingColony Sim
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before the cut
$19.99
31k reviews
Very Positive
Dungeons 3
2017
Est. copies
≈ 643k–1.0M
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.2M after Steam's cut $9.6M–$21.9M before the cut
$29.99
19k reviews
Very Positive
StrategyVillain Protagonist

Sizing up your own game? See what its genre can realistically do before you build it.