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How many copies did Guacamelee! Super Turbo Championship Edition sell?

Estimated copies sold
≈ 367k–597k
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Guacamelee! Super Turbo Championship Edition out and predicted the genre from its 8 similar games. Every figure here, including Guacamelee! Super Turbo Championship Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.8M–6.1M
best case 24.9M (Hollow Knight)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3.8M–6.1M copies
≈ $27.2M–$61.3M after Steam's cut
from ~120k reviews
Best case
≈ 19.0M–30.9M copies
Hollow Knight · ≈ $78.3M–$210.7M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Platformer (6 of 8) and Metroidvania (4 of 8).
The winners
Winners here lead with Metroidvania + Souls-like, priced around $15.
The era
None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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1.5x vs typical
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≈ 19.0M–30.9M
4.6x vs typical
SteamSpy 5M–10M
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SteamSpy 2M–5M
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≈ 3.0M–4.9M
SteamSpy 2M–5M
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2.5DPuzzle-Platformer

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