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How many copies did The Devil is in the Details sell?

Estimated copies sold
≈ 2k–3k
$6k–$16k after Steam's cut $11k–$25k before the cut
from 69 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Devil is in the Details out and predicted the genre from its 8 similar games. Every figure here, including The Devil is in the Details's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 343k–408k
best case 2.0M (Bodycam)
Games like The Devil is in the Details

The middle of these games

≈ 343k–408k copies

≈ $760k–$2.4M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Bodycam at ≈ 1.5M–2.4M copies, ≈ $13.7M–$36.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 75 to 17k.
The genre you'd be entering
Your set
Your set clusters on Immersive Sim (5 of 8) and Horror (4 of 8).
The winners
Winners here lead with FPS + Wargame, priced around $25. The breakout hits carry FPS + Military + PvP; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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