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How many copies did Stock:Retail investors sell?

Estimated copies sold
≈ 496–806
$545–$1k after Steam's cut $990–$2k before Steam's cut
from 20 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Stock:Retail investors and predicted how it would do from its 8 similar games. Every figure here, including Stock:Retail investors's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 961k–1.9M
best case 5.5M (Frostpunk)
Games like Stock:Retail investors

A typical game among these

≈ 961k–1.9M copies

≈ $12.9M–$30.1M after Steam's cut

from ~38k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Frostpunk at ≈ 4.2M–6.8M copies, ≈ $34.5M–$92.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 17k reviews in their first month; the range was 6k to 19k.
The genre you'd be entering
These games
The similar games share City Builder (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with City Builder + Survival, priced around $30. The breakout hits carry Post-apocalyptic + Steampunk + Survival; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Jurassic World Evolution
2018
Est. copies
≈ 1.7M–2.7M
SteamSpy 2M–5M
Est. revenue
$20.8M–$55.9M after Steam's cut $37.8M–$86.1M before Steam's cut
$44.99
55k reviews
Very Positive
BuildingDinosaurs
Workers & Resources: Soviet Republic
2024
Est. copies
≈ 682k–1.1M
SteamSpy 500k–1M
Est. revenue
$7.5M–$20.2M after Steam's cut $13.6M–$31.0M before Steam's cut
$39.99
27k reviews
Very Positive
StrategySimulation
Dwarf Fortress
2022
Est. copies
≈ 783k–1.3M
SteamSpy 2M–5M
Est. revenue
$6.5M–$17.4M after Steam's cut $11.7M–$26.7M before Steam's cut
$29.99
32k reviews
Very Positive
DwarfColony Sim
Against the Storm
2023
Est. copies
≈ 934k–1.5M
SteamSpy 500k–1M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.9M before Steam's cut
$29.99
38k reviews
Very Positive
StrategyCity Builder
Jurassic World Evolution 2
2021
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$19.3M–$51.9M after Steam's cut $35.1M–$79.9M before Steam's cut
$59.99
47k reviews
Very Positive
DinosaursBuilding
Frostpunk
2018
Est. copies
≈ 4.2M–6.8M
3.7x vs typical
SteamSpy 2M–5M
Est. revenue
$34.5M–$92.8M after Steam's cut $62.8M–$142.8M before Steam's cut
$29.99
138k reviews
Very Positive
Foundation
2025
Est. copies
≈ 608k–988k
SteamSpy 500k–1M
Est. revenue
$5.9M–$15.7M after Steam's cut $10.6M–$24.2M before Steam's cut
$34.99
25k reviews
Very Positive
Banished
2014
Est. copies
≈ 2.4M–3.9M
SteamSpy 2M–5M
Est. revenue
$13.3M–$35.9M after Steam's cut $24.3M–$55.2M before Steam's cut
$19.99
43k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.