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How many copies did Mercenary Squad Auto Chess sell?

Estimated copies sold
≈ 248–403
$409–$1k after Steam's cut $743–$2k before Steam's cut
from 10 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Mercenary Squad Auto Chess and predicted how it would do from its 8 similar games. Every figure here, including Mercenary Squad Auto Chess's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–77k
best case 675k (Backpack Battles)
Games like Mercenary Squad Auto Chess

A typical game among these

≈ 3k–77k copies

≈ $8k–$512k after Steam's cut

from ~209 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Backpack Battles at ≈ 515k–836k copies, ≈ $2.1M–$5.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 154 reviews in their first month; the range was 12 to 16k.
The genre you'd be entering
These games
The similar games share Auto Battler (8 of 8) and Rogue-like (3 of 8).
The winners
Winners here lead with Auto Battler + Inventory Management, priced around $15.
When they shipped
7 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Backpack Battles
2025
Est. copies
≈ 515k–836k
100x vs typical
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before Steam's cut
$14.99
21k reviews
Very Positive
Early AccessAuto Battler
Tales & Tactics
2024
Est. copies
≈ 56k–91k
11x vs typical
SteamSpy 100k–200k
Est. revenue
$278k–$747k after Steam's cut $505k–$1.1M before Steam's cut
$17.99
2k reviews
Mostly Positive
Hex GridAuto Battler
Dungeon Exiles
2024
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $7k–$16k before Steam's cut
$4.99
115 reviews
Mostly Positive
StrategyAuto Battler
Valefor
2024
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $28k–$65k before Steam's cut
$14.99
153 reviews
Mixed
Auto BattlerInventory Management
Dwarves: Glory, Death and Loot
2026
Est. copies
≈ 67k–109k
13x vs typical
SteamSpy 100k–200k
Est. revenue
$278k–$747k after Steam's cut $505k–$1.1M before Steam's cut
$14.99
3k reviews
Very Positive
Early AccessDwarf
Vault of Power
2025
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $8k–$18k before Steam's cut
$11.99
52 reviews
Mixed
StrategyRogue-like
Supernova Tactics
2022
Est. copies
≈ 471–766
SteamSpy under 20k
Est. revenue
$905–$2k after Steam's cut $2k–$4k before Steam's cut
$6.99
19 reviews
Mixed
Rogue-liteAuto Battler
Magicbook AutoBattler: Contract
2025
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$18k–$48k after Steam's cut $33k–$74k before Steam's cut
$9.99
264 reviews
Very Positive
CasualAdventure

Sizing up your own game? See how many copies games in its genre usually sell before you build it.