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wishvane

How many copies did Zone 6 sell?

Estimated copies sold
≈ 432–702
$1k–$4k after Steam's cut $3k–$6k before the cut
from 18 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Zone 6 out and predicted the genre from its 8 similar games. Every figure here, including Zone 6's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 124k–391k
best case 4.9M (Disco Elysium - The Final Cut)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 124k–391k copies
≈ $669k–$2.5M after Steam's cut
from ~6k reviews
Best case
≈ 3.7M–6.0M copies
Disco Elysium - The Final Cut · ≈ $40.8M–$109.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Story Rich (4 of 8) and Detective (3 of 8).
The winners
Winners here lead with Story Rich + Choices Matter, priced around $40. The breakout hits carry Choices Matter + Isometric + Atmospheric; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.