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How many copies did DEAD GET REKT sell?

Estimated copies sold
≈ 149–242
$287–$770 after Steam's cut $521–$1k before Steam's cut
from 6 reviews (6 user reviews)
Only 6 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid DEAD GET REKT and predicted how it would do from its 8 similar games. Every figure here, including DEAD GET REKT's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 7k–658k
best case 4.9M (Total War: WARHAMMER III)
Games like DEAD GET REKT

A typical game among these

≈ 7k–658k copies

≈ $215k–$11.3M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Total War: WARHAMMER III at ≈ 3.7M–6.0M copies, ≈ $61.3M–$164.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 43 to 32k.
The genre you'd be entering
These games
The similar games share Dark Fantasy (8 of 8) and Rogue-lite (7 of 8).
The winners
Winners here lead with Turn-Based Strategy + Grand Strategy, priced around $60.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.