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How many copies did Sea Fantasy sell?

Estimated copies sold
≈ 14k–23k
$59k–$159k after Steam's cut $108k–$245k before the cut
from 598 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sea Fantasy out and predicted the genre from its 8 similar games. Every figure here, including Sea Fantasy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 148k–294k
best case 4.2M (Black Desert)
The Open World genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 148k–294k copies
≈ $1.2M–$3.0M after Steam's cut
from ~4k reviews
Best case
≈ 3.2M–5.2M copies
Black Desert · ≈ $8.8M–$23.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Open World (5 of 8) and Fantasy (3 of 8).
The winners
Winners here lead with Open World + Fantasy, priced around $22. The breakout hits carry Fantasy + RPG + Open World; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.