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How many copies did Casino Simulator sell?

Estimated copies sold
≈ 21k–35k
$59k–$158k after Steam's cut $107k–$242k before Steam's cut
from 860 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Casino Simulator and predicted how it would do from its 8 similar games. Every figure here, including Casino Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 77k–235k
best case 2.7M (Supermarket Simulator)
Games like Casino Simulator

A typical game among these

≈ 77k–235k copies

≈ $522k–$1.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Supermarket Simulator at ≈ 2.1M–3.4M copies, ≈ $11.5M–$30.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 114 to 69k.
The genre you'd be entering
These games
The similar games share Immersive Sim (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20. The breakout hits carry Singleplayer + First-Person + Trading; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kebab Chefs! - Restaurant Simulator
2026
Est. copies
≈ 202k–327k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$997k–$2.7M after Steam's cut $1.8M–$4.1M before Steam's cut
$17.99
8k reviews
Very Positive
Early AccessMultiplayer
Supermarket Simulator
2025
Est. copies
≈ 2.1M–3.4M
20x vs typical
SteamSpy 2M–5M
Est. revenue
$11.5M–$30.9M after Steam's cut $20.9M–$47.6M before Steam's cut
$19.99
84k reviews
Very Positive
Car For Sale Simulator
2024
Est. copies
≈ 526k–855k
5.1x vs typical
SteamSpy 200k–500k
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before Steam's cut
$16.99
21k reviews
Mostly Positive
DrivingTrading
ANEURISM IV
2025
Est. copies
≈ 156k–254k
1.5x vs typical
SteamSpy 100k–200k
Est. revenue
$430k–$1.2M after Steam's cut $781k–$1.8M before Steam's cut
$9.99
6k reviews
Mostly Positive
Dystopian Immersive Sim
Weed Shop 3
2022
Est. copies
≈ 103k–167k
SteamSpy 200k–500k
Est. revenue
$565k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$19.99
4k reviews
Very Positive
Gym Simulator 24
2024
Est. copies
≈ 66k–106k
SteamSpy 100k–200k
Est. revenue
$234k–$629k after Steam's cut $426k–$968k before Steam's cut
$12.99
3k reviews
Very Positive
TRADER LIFE SIMULATOR
2021
Est. copies
≈ 51k–84k
SteamSpy 50k–100k
Est. revenue
Free
Free
2k reviews
Mostly Positive
Car Dealership Simulator
2023
Est. copies
≈ 47k–76k
SteamSpy 200k–500k
Est. revenue
$129k–$347k after Steam's cut $234k–$533k before Steam's cut
$9.99
2k reviews
Mostly Positive
CasualSimulation

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