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How many copies did Tetra Dungeon sell?

Estimated copies sold
≈ 1k–2k
$2k–$4k after Steam's cut $3k–$6k before Steam's cut
from 45 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Tetra Dungeon and predicted how it would do from its 8 similar games. Every figure here, including Tetra Dungeon's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 26k–66k
best case 220k (Black Book)
Games like Tetra Dungeon

A typical game among these

≈ 26k–66k copies

≈ $104k–$371k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Black Book at ≈ 168k–272k copies, ≈ $1.2M–$3.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 880 reviews in their first month; the range was 434 to 2k.
The genre you'd be entering
These games
The similar games share Rogue-like (7 of 8) and Dungeon Crawler (6 of 8).
The winners
Winners here lead with Dungeon Crawler + Rogue-lite, priced around $17. The breakout hits carry Inventory Management + Loot + Rogue-lite; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hadean Tactics
2023
Est. copies
≈ 48k–78k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$264k–$711k after Steam's cut $481k–$1.1M before Steam's cut
$19.99
2k reviews
Very Positive
Roguelike DeckbuilderAuto Battler
SanctuaryRPG: Black Edition
2015
Est. copies
≈ 77k–126k
SteamSpy 100k–200k
Est. revenue
$170k–$457k after Steam's cut $309k–$703k before Steam's cut
$7.99
2k reviews
Very Positive
RPGIndie
Dungeon Rushers
2016
Est. copies
≈ 51k–83k
SteamSpy 100k–200k
Est. revenue
$212k–$569k after Steam's cut $385k–$876k before Steam's cut
$14.99
1k reviews
Mixed
Megaloot
2024
Est. copies
≈ 99k–162k
3.6x vs typical
SteamSpy 200k–500k
Est. revenue
$273k–$735k after Steam's cut $497k–$1.1M before Steam's cut
$9.99
4k reviews
Mostly Positive
Inventory ManagementDungeon Crawler
Rogue Fable III
2021
Est. copies
≈ 19k–30k
SteamSpy 50k–100k
Est. revenue
$51k–$137k after Steam's cut $92k–$210k before Steam's cut
$9.99
746 reviews
Very Positive
Traditional RoguelikeRogue-like
Black Book
2021
Est. copies
≈ 168k–272k
6.1x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before Steam's cut
$24.99
7k reviews
Very Positive
Card BattlerTurn-Based Tactics
Legendary Creatures 2
2023
Est. copies
≈ 24k–39k
SteamSpy 200k–500k
Est. revenue
$40k–$107k after Steam's cut $72k–$164k before Steam's cut
$5.99
970 reviews
Mostly Positive
ExplorationAuto Battler
Poker Quest: Swords and Spades
2022
Est. copies
≈ 18k–29k
SteamSpy under 20k
Est. revenue
$74k–$199k after Steam's cut $135k–$306k before Steam's cut
$14.99
724 reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.