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How many copies did Nine Treasures of Liuyin sell?

Estimated copies sold
≈ 7k–12k
$38k–$102k after Steam's cut $69k–$157k before the cut
from 293 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nine Treasures of Liuyin out and predicted the genre from its 8 similar games. Every figure here, including Nine Treasures of Liuyin's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 434k–888k
best case 39.4M (Black Myth: Wukong)
Games like Nine Treasures of Liuyin

The middle of these games

≈ 434k–888k copies

≈ $4.2M–$13.5M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Black Myth: Wukong at ≈ 30.0M–48.8M copies, ≈ $495.5M–$1332.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 2k to 836k.
The genre you'd be entering
Your set
Your set clusters on Action RPG (6 of 8) and Souls-like (5 of 8).
The winners
Winners here lead with Mythology + Action RPG, priced around $60. The breakout hits carry Mythology + Singleplayer + Action; a typical game here doesn't.
The era
The games you compared span 2007 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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