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How many copies did Zero-Sum Heart sell?

Estimated copies sold
≈ 6k–10k
$9k–$24k after Steam's cut $16k–$36k before Steam's cut
from 257 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Zero-Sum Heart and predicted how it would do from its 8 similar games. Every figure here, including Zero-Sum Heart's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.7M–2.2M
best case 8.6M (Detroit: Become Human)
Games like Zero-Sum Heart

A typical game among these

≈ 1.7M–2.2M copies

≈ $11.2M–$16.4M after Steam's cut

from ~40k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Detroit: Become Human at ≈ 6.6M–10.7M copies, ≈ $72.1M–$193.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 11k reviews in their first month; the range was 8k to 12k.
The genre you'd be entering
These games
The similar games share Choices Matter (7 of 8) and Story Rich (7 of 8).
The winners
Winners here lead with Story Rich + Choices Matter, priced around $40. The breakout hits carry Time Travel + Cinematic + Emotional; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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