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How many copies did Yu-Gi-Oh! EARLY DAYS COLLECTION sell?

Estimated copies sold
≈ 13k–21k
$179k–$481k after Steam's cut $325k–$740k before Steam's cut
from 525 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Yu-Gi-Oh! EARLY DAYS COLLECTION and predicted how it would do from its 8 similar games. Every figure here, including Yu-Gi-Oh! EARLY DAYS COLLECTION's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 80k–89k
best case 180k (Ratropolis)
Games like Yu-Gi-Oh! EARLY DAYS COLLECTION

A typical game among these

≈ 80k–89k copies

≈ $497k–$572k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Ratropolis at ≈ 137k–223k copies, ≈ $680k–$1.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 340 to 4k.
The genre you'd be entering
These games
The similar games share Card Game (8 of 8) and Card Battler (6 of 8).
The winners
Winners here lead with Simulation + Card Game, priced around $20. The breakout hits carry Simulation; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Retirement Simulator
2022
Est. copies
≈ 97k–158k
1.5x vs typical
SteamSpy 100k–200k
Est. revenue
$374k–$1.0M after Steam's cut $681k–$1.5M before Steam's cut
$13.99
4k reviews
Mostly Negative
Early AccessSimulation
Yu-Gi-Oh! Legacy of the Duelist : Link Evolution
2020
Est. copies
≈ 122k–199k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.6M before Steam's cut
$39.99
5k reviews
Very Positive
SimulationTrading Card Game
Yu-Gi-Oh! Legacy of the Duelist
2016
Est. copies
≈ 210k–342k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before Steam's cut
$19.99
5k reviews
Very Positive
Card GameCard Battler
Ratropolis
2020
Est. copies
≈ 137k–223k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$680k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$17.99
6k reviews
Very Positive
Menace from the Deep
2024
Est. copies
≈ 65k–105k
SteamSpy 50k–100k
Est. revenue
$303k–$815k after Steam's cut $551k–$1.3M before Steam's cut
$16.99
3k reviews
Very Positive
Roguelike DeckbuilderLovecraftian
Esports Godfather
2024
Est. copies
≈ 113k–183k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$620k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
$19.99
5k reviews
Very Positive
StrategyManagement
Cardboard Town
2023
Est. copies
≈ 58k–94k
SteamSpy 100k–200k
Est. revenue
$317k–$853k after Steam's cut $577k–$1.3M before Steam's cut
$19.99
2k reviews
Mostly Positive
BuildingCity Builder
Commander Quest
2025
Est. copies
≈ 71k–116k
SteamSpy 50k–100k
Est. revenue
$236k–$634k after Steam's cut $429k–$975k before Steam's cut
$11.99
3k reviews
Mostly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.