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wishvane

How many copies did The ultimate Math teaching game sell?

Estimated copies sold
≈ 24–39
$165–$443 after Steam's cut $300–$682 before the cut
from 1 reviews (1 user reviews)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The ultimate Math teaching game out and predicted the genre from its 8 similar games. Every figure here, including The ultimate Math teaching game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–21k
best case 56k (Thrive)
The Education genre

1 of your 8 similar games is a hit. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 8k–21k copies
≈ $14k–$101k after Steam's cut
from ~323 reviews
Best case
≈ 42k–69k copies
Thrive · ≈ $58k–$156k after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 13 to 262 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on Education (5 of 8) and Puzzle (5 of 8).
The winners
Winners here lead with Simulation + Science, priced around $5.
The era
The games you compared span 2016 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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2.8x vs typical
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StrategyArtificial Intelligence
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PuzzleEducation
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CasualIndie
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Board GameTabletop
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JOY OF PROGRAMMING - Software Engineering Simulator
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ProgrammingAutomation
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EducationScience
Thrive
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Est. copies
≈ 42k–69k
5.3x vs typical
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SimulationScience

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