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How many copies did The ultimate Math teaching game sell?

Estimated copies sold
≈ 25–40
$172–$455 after Steam's cut $312–$700 before Steam's cut
from 1 review (1 user reviews)
Only 1 review so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The ultimate Math teaching game and predicted how it would do from its 8 similar games. Every figure here, including The ultimate Math teaching game's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 7k–21k
best case 57k (Thrive)
Games like The ultimate Math teaching game

A typical game among these

≈ 7k–21k copies

≈ $14k–$101k after Steam's cut

from ~328 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Thrive at ≈ 44k–71k copies, ≈ $60k–$161k after Steam's cut.

What their first month looked like
About half the games that made it here had over 81 reviews in their first month; the range was 13 to 262.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Education (5 of 8) and Puzzle (5 of 8).
The winners
Winners here lead with Simulation + Science, priced around $5.
When they shipped
The similar games span 2016 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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2019
Est. copies
≈ 26k–43k
2.8x vs typical
SteamSpy 200k–500k
Est. revenue
$109k–$293k after Steam's cut $198k–$450k before Steam's cut
$14.99
917 reviews
Very Positive
StrategyArtificial Intelligence
Pythagoria
2016
Est. copies
≈ 11k–18k
SteamSpy 20k–50k
Est. revenue
$6k–$16k after Steam's cut $11k–$24k before Steam's cut
$1.99
259 reviews
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PuzzleEducation
3D Math - Ultra
2020
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $14k–$33k before Steam's cut
$4.99
231 reviews
Very Positive
CasualIndie
Evolution Board Game
2019
Est. copies
≈ 13k–21k
SteamSpy under 20k
Est. revenue
$53k–$144k after Steam's cut $97k–$221k before Steam's cut
$14.99
450 reviews
Very Positive
Board GameTabletop
Project Chemistry
2021
Est. copies
≈ 6k–9k
SteamSpy 20k–50k
Est. revenue
$20k–$54k after Steam's cut $37k–$84k before Steam's cut
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228 reviews
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JOY OF PROGRAMMING - Software Engineering Simulator
2025
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
$49k–$131k after Steam's cut $88k–$201k before Steam's cut
$17.99
396 reviews
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ProgrammingAutomation
Breaking Good
2017
Est. copies
≈ 6k–9k
SteamSpy 20k–50k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before Steam's cut
$2.00
162 reviews
Very Positive
EducationScience
Thrive
2021
Est. copies
≈ 44k–71k
5.4x vs typical
SteamSpy 100k–200k
Est. revenue
$60k–$161k after Steam's cut $109k–$247k before Steam's cut
$4.99
2k reviews
Very Positive
SimulationScience

Sizing up your own game? See how many copies games in its genre usually sell before you build it.