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How many copies did Project Chemistry sell?

Estimated copies sold
≈ 6k–9k
$20k–$53k after Steam's cut $36k–$82k before the cut
from 223 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Project Chemistry out and predicted the genre from its 8 similar games. Every figure here, including Project Chemistry's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 44k–73k
best case 1.1M (Automation - The Car Company Tycoon Game)
The Sandbox genre

7 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 44k–73k copies
≈ $303k–$510k after Steam's cut
from ~2k reviews
Best case
≈ 820k–1.3M copies
Automation - The Car Company Tycoon Game · ≈ $6.8M–$18.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 271 to 2k reviews in their first month.
Your set
Your set clusters on Sandbox (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation, priced around $30. The breakout hits carry Early Access + Immersive Sim + Realistic; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Sand:box
2023
Est. copies
≈ 41k–66k
SteamSpy 20k–50k
Est. revenue
$22k–$60k after Steam's cut $40k–$92k before the cut
$1.99
2k reviews
Very Positive
SandboxPixel Graphics
Eco
2018
Est. copies
≈ 425k–690k
8.3x vs typical
SteamSpy 500k–1M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before the cut
$29.99
14k reviews
Very Positive
Early AccessSimulation
Liftoff®: FPV Drone Racing
2018
Est. copies
≈ 414k–673k
8.1x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.4M before the cut
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight
Main Assembly
2021
Est. copies
≈ 33k–54k
SteamSpy 50k–100k
Est. revenue
$184k–$494k after Steam's cut $334k–$761k before the cut
$19.99
1k reviews
Very Positive
3DOnline Co-Op
Imagine Earth
2021
Est. copies
≈ 24k–39k
SteamSpy 100k–200k
Est. revenue
$164k–$442k after Steam's cut $299k–$680k before the cut
$24.99
964 reviews
Very Positive
Juno: New Origins
2023
Est. copies
≈ 84k–137k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$464k–$1.2M after Steam's cut $843k–$1.9M before the cut
$19.99
4k reviews
Very Positive
BuildingScience
Automation - The Car Company Tycoon Game
2015
Est. copies
≈ 820k–1.3M
10x vs typical
SteamSpy 500k–1M
Est. revenue
$6.8M–$18.2M after Steam's cut $12.3M–$28.0M before the cut
$29.99
18k reviews
Very Positive
The Sapling
2019
Est. copies
≈ 56k–91k
SteamSpy 100k–200k
Est. revenue
$276k–$743k after Steam's cut $503k–$1.1M before the cut
$17.99
2k reviews
Very Positive
Life SimSandbox

Sizing up your own game? See what its genre can realistically do before you build it.