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How many copies did Breaking Good sell?

Estimated copies sold
≈ 6k–9k
$3k–$8k after Steam's cut $6k–$13k before the cut
from 162 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Breaking Good out and predicted the genre from its 8 similar games. Every figure here, including Breaking Good's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 583k–1.4M
best case 8.8M (Kerbal Space Program)

7 of your 8 similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 583k–1.4M copies
≈ $3.9M–$18.6M after Steam's cut
from ~25k reviews
Best case
≈ 6.7M–10.9M copies
Kerbal Space Program · ≈ $73.8M–$198.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Space + Simulation, priced around $40.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Kerbal Space Program
2015
Est. copies
≈ 6.7M–10.9M
5.7x vs typical
SteamSpy 2M–5M
Est. revenue
$73.8M–$198.5M after Steam's cut $134.2M–$305.4M before the cut
$39.99
145k reviews
Overwhelmingly Positive
SpaceSimulation
Moving Letters
2020
Est. copies
≈ 1k–2k
too small to compare
SteamSpy under 20k
Est. revenue
$331–$889 after Steam's cut $601–$1k before the cut
$0.99
46 reviews
Mixed
LogicWord Game
while True: learn()
2019
Est. copies
≈ 235k–381k
SteamSpy 500k–1M
Est. revenue
$838k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
Universe Sandbox
2015
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$12.1M–$32.7M after Steam's cut $22.1M–$50.3M before the cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
SpaceEngine
2019
Est. copies
≈ 463k–753k
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $6.9M–$15.8M before the cut
$29.99
16k reviews
Overwhelmingly Positive
Early AccessOpen World
Cell to Singularity - Evolution Never Ends
2021
Est. copies
≈ 682k–1.1M
SteamSpy 1M–2M
Est. revenue
Free
Free
28k reviews
Very Positive
ClickerFree to Play
Eco
2018
Est. copies
≈ 425k–690k
SteamSpy 500k–1M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before the cut
$29.99
14k reviews
Very Positive
Early AccessSimulation
Rocksmith® 2014 Edition REMASTERED LEARN & PLAY
2024
Est. copies
≈ 605k–984k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$9.99
25k reviews
Very Positive
MusicEducation

Sizing up your own game? See what its genre can realistically do before you build it.