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How many copies did Cyborg: Rise sell?

Estimated copies sold
≈ 372–605
$817–$2k after Steam's cut $1k–$3k before Steam's cut
from 15 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Cyborg: Rise and predicted how it would do from its 8 similar games. Every figure here, including Cyborg: Rise's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 66k–671k
best case 3.4M (Gunfire Reborn)
Games like Cyborg: Rise

A typical game among these

≈ 66k–671k copies

≈ $439k–$6.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Gunfire Reborn at ≈ 2.6M–4.2M copies, ≈ $14.2M–$38.1M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 29 to 63k.
The genre you'd be entering
These games
The similar games share FPS (8 of 8) and Rogue-lite (6 of 8).
The winners
Winners here lead with Rogue-lite + FPS, priced around $20.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Roboquest
2023
Est. copies
≈ 608k–989k
7.4x vs typical
SteamSpy 500k–1M
Est. revenue
$4.2M–$11.2M after Steam's cut $7.6M–$17.3M before Steam's cut
$24.99
25k reviews
Overwhelmingly Positive
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Deadzone: Rogue
2025
Est. copies
≈ 415k–674k
5.1x vs typical
SteamSpy 200k–500k
Est. revenue
$2.8M–$7.7M after Steam's cut $5.2M–$11.8M before Steam's cut
$24.99
17k reviews
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Early AccessRogue-like
Vampire Hunters
2024
Est. copies
≈ 55k–89k
SteamSpy 20k–50k
Est. revenue
$225k–$605k after Steam's cut $409k–$930k before Steam's cut
$14.99
2k reviews
Very Positive
Action RoguelikeFPS
Ash & Adam's GOBSMACKED
2024
Est. copies
≈ 1k–2k
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before Steam's cut
$4.99
57 reviews
Very Positive
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GTTOD
2017
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$937k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
$29.99
3k reviews
Very Positive
Early AccessFPS
Gunfire Reborn
2021
Est. copies
≈ 2.6M–4.2M
31x vs typical
SteamSpy 2M–5M
Est. revenue
$14.2M–$38.1M after Steam's cut $25.7M–$58.5M before Steam's cut
$19.99
104k reviews
Very Positive
ROBOBEAT
2024
Est. copies
≈ 46k–74k
SteamSpy 20k–50k
Est. revenue
$252k–$677k after Steam's cut $458k–$1.0M before Steam's cut
$19.99
2k reviews
Very Positive
Action RoguelikeRhythm
Battle Shapers
2024
Est. copies
≈ 28k–46k
SteamSpy 20k–50k
Est. revenue
$194k–$521k after Steam's cut $352k–$802k before Steam's cut
$24.99
1k reviews
Very Positive
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.