Sign in
wishvane

How many copies did Gold Mine Dash sell?

Estimated copies sold
≈ 50–81
$28–$73 after Steam's cut $50–$113 before Steam's cut
from 2 reviews (2 user reviews)
Only 2 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Gold Mine Dash and predicted how it would do from its 8 similar games. Every figure here, including Gold Mine Dash's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 279k–927k
best case 1.7M (My Time at Portia)
Games like Gold Mine Dash

A typical game among these

≈ 279k–927k copies

≈ $2.1M–$12.6M after Steam's cut

from ~26k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: My Time at Portia at ≈ 1.3M–2.1M copies, ≈ $10.5M–$28.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 6k reviews in their first month; the range was 8 to 20k.
The genre you'd be entering
These games
The similar games share Farming Sim (8 of 8) and Life Sim (6 of 8).
The winners
Winners here lead with Life Sim + Open World, priced around $30.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before Steam's cut
$29.99
44k reviews
Very Positive
Life SimRPG
Luma Island
2024
Est. copies
≈ 316k–514k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before Steam's cut
$19.99
13k reviews
Very Positive
AdventureFarming Sim
My Time at Sandrock
2023
Est. copies
≈ 722k–1.2M
SteamSpy 500k–1M
Est. revenue
$7.9M–$21.3M after Steam's cut $14.4M–$32.8M before Steam's cut
$39.99
29k reviews
Very Positive
Life SimBuilding
Gold Rush Clicker
2023
Est. copies
≈ 645–1k
too small to compare
SteamSpy under 20k
Est. revenue
$353–$949 after Steam's cut $642–$1k before Steam's cut
$1.99
26 reviews
Mixed
ClickerIdler
Cattails: Wildwood Story
2023
Est. copies
≈ 48k–78k
SteamSpy 50k–100k
Est. revenue
$265k–$713k after Steam's cut $482k–$1.1M before Steam's cut
$19.99
2k reviews
Overwhelmingly Positive
CatsLife Sim
Coral Island
2023
Est. copies
≈ 690k–1.1M
SteamSpy 500k–1M
Est. revenue
$5.7M–$15.3M after Steam's cut $10.4M–$23.6M before Steam's cut
$29.99
28k reviews
Very Positive
Farming SimLife Sim
Immortal Life
2024
Est. copies
≈ 108k–176k
SteamSpy 200k–500k
Est. revenue
$506k–$1.4M after Steam's cut $920k–$2.1M before Steam's cut
$16.99
4k reviews
Mostly Positive
AgricultureFarming Sim
Sun Haven
2023
Est. copies
≈ 636k–1.0M
SteamSpy 500k–1M
Est. revenue
$4.4M–$11.8M after Steam's cut $8.0M–$18.1M before Steam's cut
$24.99
26k reviews
Very Positive
Farming SimPixel Graphics

Sizing up your own game? See how many copies games in its genre usually sell before you build it.