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How many copies did Sproggiwood sell?

Estimated copies sold
≈ 33k–54k
$137k–$369k after Steam's cut $250k–$568k before Steam's cut
from 595 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sproggiwood and predicted how it would do from its 8 similar games. Every figure here, including Sproggiwood's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 47k–226k
best case 415k (Caves of Qud)
Games like Sproggiwood

A typical game among these

≈ 47k–226k copies

≈ $306k–$1.3M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Caves of Qud at ≈ 316k–514k copies, ≈ $2.6M–$7.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 939 to 9k.
The genre you'd be entering
These games
The similar games share Rogue-like (6 of 8) and Turn-Based (6 of 8).
The winners
Winners here lead with Procedural Generation + Turn-Based Combat, priced around $30.
When they shipped
The similar games span 2014 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Caves of Qud
2024
Est. copies
≈ 316k–514k
6.8x vs typical
SteamSpy 200k–500k
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.8M before Steam's cut
$29.99
13k reviews
Overwhelmingly Positive
Procedural GenerationTurn-Based Combat
Shattered Planet
2014
Est. copies
≈ 37k–60k
SteamSpy 200k–500k
Est. revenue
$153k–$410k after Steam's cut $277k–$631k before Steam's cut
$14.99
661 reviews
Mixed
RPGProcedural Generation
Sol Cesto
2026
Est. copies
≈ 129k–209k
2.8x vs typical
SteamSpy 100k–200k
Est. revenue
$495k–$1.3M after Steam's cut $901k–$2.0M before Steam's cut
$13.99
5k reviews
Very Positive
Early AccessDungeon Crawler
Fidel Dungeon Rescue
2017
Est. copies
≈ 14k–22k
SteamSpy 50k–100k
Est. revenue
$38k–$101k after Steam's cut $69k–$156k before Steam's cut
$9.99
399 reviews
Very Positive
StarCrawlers
2017
Est. copies
≈ 31k–50k
SteamSpy 50k–100k
Est. revenue
$170k–$457k after Steam's cut $309k–$703k before Steam's cut
$19.99
899 reviews
Very Positive
Jupiter Hell
2021
Est. copies
≈ 53k–86k
SteamSpy 50k–100k
Est. revenue
$362k–$973k after Steam's cut $658k–$1.5M before Steam's cut
$24.99
2k reviews
Very Positive
Rogue-likeTurn-Based
ADOM (Ancient Domains Of Mystery)
2015
Est. copies
≈ 79k–128k
SteamSpy 20k–50k
Est. revenue
$325k–$875k after Steam's cut $591k–$1.3M before Steam's cut
$14.99
2k reviews
Very Positive
Traditional RoguelikeCRPG
NEO Scavenger
2014
Est. copies
≈ 304k–494k
2.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before Steam's cut
$14.99
5k reviews
Very Positive
SurvivalPost-apocalyptic

Sizing up your own game? See how many copies games in its genre usually sell before you build it.