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wishvane

How many copies did ADOM (Ancient Domains Of Mystery) sell?

Estimated copies sold
≈ 75k–122k
$308k–$829k after Steam's cut $561k–$1.3M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ADOM (Ancient Domains Of Mystery) out and predicted the genre from its 8 similar games. Every figure here, including ADOM (Ancient Domains Of Mystery)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 759–17k
best case 31k (The Doors of Trithius)

None of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 759–17k copies
≈ $2k–$67k after Steam's cut
from ~246 reviews
Best case
≈ 24k–39k copies
The Doors of Trithius · ≈ $98k–$264k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (7 of 8) and Rogue-like (7 of 8).
The winners
Winners here lead with Simulation + Traditional Roguelike, priced around $15.
The era
The games you compared span 2016 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Hieroglyphika
2016
Est. copies
≈ 6k–10k
SteamSpy 20k–50k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before the cut
$9.99
157 reviews
Mixed
Traditional RoguelikeRogue-like
CELLAR
2021
Est. copies
≈ 248–403
SteamSpy under 20k
Est. revenue
$477–$1k after Steam's cut $867–$2k before the cut
$6.99
10 reviews
Positive
Traditional RoguelikeRogue-like
Depths of Faveg
2024
Est. copies
≈ 672–1k
SteamSpy 20k–50k
Est. revenue
$922–$2k after Steam's cut $2k–$4k before the cut
$4.99
28 reviews
Positive
Class-BasedTurn-Based Combat
Golden Krone Hotel
2017
Est. copies
≈ 11k–19k
SteamSpy 20k–50k
Est. revenue
$32k–$85k after Steam's cut $57k–$131k before the cut
$9.99
334 reviews
Very Positive
Traditional RoguelikeTurn-Based
The Doors of Trithius
2021
Est. copies
≈ 24k–39k
3.9x vs typical
SteamSpy under 20k
Est. revenue
$98k–$264k after Steam's cut $178k–$406k before the cut
$14.99
960 reviews
Very Positive
SimulationTraditional Roguelike
Zorbus
2022
Est. copies
≈ 9k–14k
1.5x vs typical
SteamSpy 20k–50k
Est. revenue
$12k–$33k after Steam's cut $22k–$51k before the cut
$4.99
371 reviews
Very Positive
Traditional RoguelikeRogue-like
Hyper Dungeon Crawler
2021
Est. copies
≈ 298–484
SteamSpy under 20k
Est. revenue
$573–$2k after Steam's cut $1k–$2k before the cut
$6.99
12 reviews
Mostly Positive
Traditional RoguelikeTurn-Based Tactics
Rogue Fable III
2021
Est. copies
≈ 18k–30k
3.0x vs typical
SteamSpy 50k–100k
Est. revenue
$50k–$136k after Steam's cut $92k–$209k before the cut
$9.99
740 reviews
Very Positive
Traditional RoguelikeRogue-like

Sizing up your own game? See what its genre can realistically do before you build it.