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How many copies did ADOM (Ancient Domains Of Mystery) sell?

Estimated copies sold
≈ 79k–128k
$325k–$875k after Steam's cut $591k–$1.3M before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid ADOM (Ancient Domains Of Mystery) and predicted how it would do from its 8 similar games. Every figure here, including ADOM (Ancient Domains Of Mystery)'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 781–18k
best case 33k (The Doors of Trithius)
Games like ADOM (Ancient Domains Of Mystery)

A typical game among these

≈ 781–18k copies

≈ $2k–$68k after Steam's cut

from ~249 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: The Doors of Trithius at ≈ 25k–40k copies, ≈ $102k–$275k after Steam's cut.

What their first month looked like
About half the games that made it here had over 11 reviews in their first month; the range was 2 to 434.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Dungeon Crawler (7 of 8) and Rogue-like (7 of 8).
The winners
Winners here lead with Simulation + Traditional Roguelike, priced around $15.
When they shipped
The similar games span 2016 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hieroglyphika
2016
Est. copies
≈ 7k–11k
SteamSpy 20k–50k
Est. revenue
$18k–$49k after Steam's cut $33k–$75k before Steam's cut
$9.99
158 reviews
Mixed
Traditional RoguelikeRogue-like
CELLAR
2021
Est. copies
≈ 248–403
SteamSpy under 20k
Est. revenue
$477–$1k after Steam's cut $867–$2k before Steam's cut
$6.99
10 reviews
Positive
Traditional RoguelikeRogue-like
Depths of Faveg
2024
Est. copies
≈ 694–1k
SteamSpy 20k–50k
Est. revenue
$953–$3k after Steam's cut $2k–$4k before Steam's cut
$4.99
28 reviews
Positive
Class-BasedTurn-Based Combat
Golden Krone Hotel
2017
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$32k–$86k after Steam's cut $58k–$133k before Steam's cut
$9.99
340 reviews
Very Positive
Traditional RoguelikeTurn-Based
The Doors of Trithius
2021
Est. copies
≈ 25k–40k
4.0x vs typical
SteamSpy under 20k
Est. revenue
$102k–$275k after Steam's cut $186k–$423k before Steam's cut
$14.99
1k reviews
Very Positive
SimulationTraditional Roguelike
Zorbus
2022
Est. copies
≈ 9k–15k
1.5x vs typical
SteamSpy 20k–50k
Est. revenue
$13k–$35k after Steam's cut $24k–$53k before Steam's cut
$4.99
380 reviews
Very Positive
Traditional RoguelikeRogue-like
Hyper Dungeon Crawler
2021
Est. copies
≈ 298–484
SteamSpy under 20k
Est. revenue
$573–$2k after Steam's cut $1k–$2k before Steam's cut
$6.99
12 reviews
Mostly Positive
Traditional RoguelikeTurn-Based Tactics
Rogue Fable III
2021
Est. copies
≈ 19k–30k
3.0x vs typical
SteamSpy 50k–100k
Est. revenue
$51k–$137k after Steam's cut $92k–$210k before Steam's cut
$9.99
746 reviews
Very Positive
Traditional RoguelikeRogue-like

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