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wishvane

How many copies did Hieroglyphika sell?

Estimated copies sold
≈ 6k–10k
$17k–$46k after Steam's cut $31k–$71k before the cut
from 157 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hieroglyphika out and predicted the genre from its 8 similar games. Every figure here, including Hieroglyphika's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 73k–304k
best case 504k (Tales of Maj'Eyal)
The Turn-Based genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 73k–304k copies
≈ $417k–$933k after Steam's cut
from ~2k reviews
Best case
≈ 384k–624k copies
Tales of Maj'Eyal · ≈ $738k–$2.0M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Turn-Based (8 of 8) and Rogue-like (7 of 8).
The winners
Winners here lead with Traditional Roguelike + Rogue-like, priced around $7.
The era
The games you compared span 2011 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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ADOM (Ancient Domains Of Mystery)
2015
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One Way Heroics
2014
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1.9x vs typical
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Mystery DungeonSide Scroller
Cogmind
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Desktop Dungeons
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Dungeons of Dredmor
2011
Est. copies
≈ 282k–458k
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Tales of Maj'Eyal
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Est. copies
≈ 384k–624k
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$738k–$2.0M after Steam's cut $1.3M–$3.1M before the cut
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Jupiter Hell
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≈ 52k–84k
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$24.99
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Very Positive
Rogue-likeTurn-Based

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