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How many copies did Escape the Space! sell?

Estimated copies sold
≈ 25–40
$55–$146 after Steam's cut $100–$224 before Steam's cut
from 1 review (1 user reviews)
Only 1 review so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Escape the Space! and predicted how it would do from its 8 similar games. Every figure here, including Escape the Space!'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 38k–77k
best case 640k (Minecraft Dungeons)
Games like Escape the Space!

A typical game among these

≈ 38k–77k copies

≈ $296k–$464k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Action RPG (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Minecraft Dungeons at ≈ 487k–792k copies, ≈ $2.7M–$7.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 552 reviews in their first month; the range was 14 to 2k.
The genre you'd be entering
These games
The similar games share Action RPG (4 of 8) and Action-Adventure (3 of 8).
The winners
Winners here lead with Dungeon Crawler + Hack and Slash, priced around $20. The breakout hits carry Exploration + Hack and Slash + Dungeon Crawler; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.