Sign in
wishvane

How many copies did Retro Wave sell?

Estimated copies sold
≈ 25–40
$20–$55 after Steam's cut $37–$84 before Steam's cut
from 1 review (1 user reviews)
Only 1 review so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Retro Wave and predicted how it would do from its 8 similar games. Every figure here, including Retro Wave's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3.8M–6.4M
best case 23.0M (No Man's Sky)
Games like Retro Wave

A typical game among these

≈ 3.8M–6.4M copies

≈ $25.3M–$78.7M after Steam's cut

from ~105k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Space (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: No Man's Sky at ≈ 17.5M–28.5M copies, ≈ $289.3M–$777.8M after Steam's cut.

The genre you'd be entering
These games
The similar games share Space (4 of 8) and VR (4 of 8).
The winners
Winners here lead with Open World + Open World Survival Craft, priced around $60.
When they shipped
The similar games span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Elite Dangerous
2015
Est. copies
≈ 5.3M–8.5M
SteamSpy 2M–5M
Est. revenue
$28.9M–$77.8M after Steam's cut $52.6M–$119.6M before Steam's cut
$19.99
108k reviews
Mostly Positive
Space SimSpace
Soundpad
2017
Est. copies
≈ 3.6M–5.9M
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.3M after Steam's cut $9.0M–$20.5M before Steam's cut
$4.99
105k reviews
Overwhelmingly Positive
UtilitiesAudio Production
Alien: Isolation
2014
Est. copies
≈ 3.8M–6.1M
SteamSpy 2M–5M
Est. revenue
$41.3M–$110.9M after Steam's cut $75.0M–$170.6M before Steam's cut
$39.99
67k reviews
Very Positive
Half-Life: Alyx
2020
Est. copies
≈ 2.6M–4.3M
SteamSpy 2M–5M
Est. revenue
$43.2M–$116.1M after Steam's cut $78.5M–$178.5M before Steam's cut
$59.99
106k reviews
Overwhelmingly Positive
VRFPS
Neon Music Drums
2023
Est. copies
≈ 25–40
too small to compare
SteamSpy under 20k
Est. revenue
$62–$164 after Steam's cut $112–$252 before Steam's cut
$8.99
1 reviews
1 user reviews
SportsVR
No Man's Sky
2016
Est. copies
≈ 17.5M–28.5M
4.0x vs typical
SteamSpy 5M–10M
Est. revenue
$289.3M–$777.8M after Steam's cut $526.0M–$1196.6M before Steam's cut
$59.99
422k reviews
Very Positive
Open WorldOpen World Survival Craft
LyraVR
2017
Est. copies
≈ 860–1k
too small to compare
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $6k–$15k before Steam's cut
$14.99
25 reviews
Positive
VRMusic
BONEWORKS
2019
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.8M–$35.8M before Steam's cut
$29.99
36k reviews
Very Positive
VRPhysics

Sizing up your own game? See how many copies games in its genre usually sell before you build it.