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How many copies did Space Cycle sell?

Estimated copies sold
≈ 5k–8k
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
from 193 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Space Cycle and predicted how it would do from its 8 similar games. Every figure here, including Space Cycle's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 448k–677k
best case 749k (Monster Train)
Games like Space Cycle

A typical game among these

≈ 448k–677k copies

≈ $3.3M–$4.3M after Steam's cut

from ~14k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Monster Train at ≈ 570k–927k copies, ≈ $3.9M–$10.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 1k to 8k.
The genre you'd be entering
These games
The similar games share Rogue-like (5 of 8) and Tower Defense (5 of 8).
The winners
Winners here lead with Card Battler + Rogue-lite, priced around $25. The breakout hits carry Card Battler + Card Game + Deckbuilding; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Bad North: Jotunn Edition
2018
Est. copies
≈ 436k–709k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
$14.99
14k reviews
Very Positive
WargameVikings
Monster Train
2020
Est. copies
≈ 570k–927k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before Steam's cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
Wall World
2023
Est. copies
≈ 316k–513k
SteamSpy 500k–1M
Est. revenue
$607k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$6.99
13k reviews
Very Positive
Rogue-liteMining
Dungeon of the ENDLESS™
2014
Est. copies
≈ 787k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.7M before Steam's cut
$11.99
14k reviews
Very Positive
Rogue-likeStrategy
Ratropolis
2020
Est. copies
≈ 137k–223k
too small to compare
SteamSpy 200k–500k
Est. revenue
$680k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$17.99
6k reviews
Very Positive
Rogue Tower
2022
Est. copies
≈ 147k–239k
too small to compare
SteamSpy 500k–1M
Est. revenue
$607k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$14.99
6k reviews
Very Positive
Tower DefenseStrategy
The Last Spell
2023
Est. copies
≈ 341k–555k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.3M–$9.7M before Steam's cut
$24.99
14k reviews
Very Positive
StrategySingleplayer
Kingdom: New Lands
2016
Est. copies
≈ 516k–839k
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before Steam's cut
$14.99
12k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.