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How many copies did TIME TO STARⅡ偶像之路终极版 sell?

Estimated copies sold
≈ 3k–5k
$12k–$32k after Steam's cut $22k–$49k before Steam's cut
from 135 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid TIME TO STARⅡ偶像之路终极版 and predicted how it would do from its 8 similar games. Every figure here, including TIME TO STARⅡ偶像之路终极版's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.6M–5.3M
best case 57.1M (Stardew Valley)
Games like TIME TO STARⅡ偶像之路终极版

A typical game among these

≈ 1.6M–5.3M copies

≈ $17.1M–$37.3M after Steam's cut

from ~72k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Stardew Valley at ≈ 43.5M–70.7M copies, ≈ $179.4M–$482.4M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Open World (7 of 8) and First-Person (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $17. The breakout hits carry Horror + Building + Survival Horror; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before Steam's cut
$29.99
44k reviews
Very Positive
Life SimRPG
The Forest
2018
Est. copies
≈ 20.8M–33.7M
9.4x vs typical
SteamSpy 20M–50M
Est. revenue
$114.2M–$306.9M after Steam's cut $207.5M–$472.2M before Steam's cut
$19.99
683k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
觅长生
2023
Est. copies
≈ 797k–1.3M
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $6.0M–$13.6M before Steam's cut
$14.99
32k reviews
Very Positive
RPGOpen World
Black Desert
2017
Est. copies
≈ 3.2M–5.3M
SteamSpy 5M–10M
Est. revenue
$8.9M–$24.0M after Steam's cut $16.2M–$36.9M before Steam's cut
$9.99
94k reviews
Mostly Positive
MMORPGMassively Multiplayer
Stardew Valley
2016
Est. copies
≈ 43.5M–70.7M
14x vs typical
SteamSpy 20M–50M
Est. revenue
$179.4M–$482.4M after Steam's cut $326.2M–$742.1M before Steam's cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Slime Rancher 2
2025
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before Steam's cut
$29.99
50k reviews
Very Positive
Early AccessCute
Slime Rancher
2017
Est. copies
≈ 5.4M–8.8M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$29.8M–$80.2M after Steam's cut $54.2M–$123.4M before Steam's cut
$19.99
158k reviews
Overwhelmingly Positive
CuteExploration
The Long Dark
2017
Est. copies
≈ 4.3M–6.9M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$23.4M–$63.0M after Steam's cut $42.6M–$97.0M before Steam's cut
$19.99
124k reviews
Very Positive
SurvivalOpen World Survival Craft

Sizing up your own game? See how many copies games in its genre usually sell before you build it.