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How many copies did TIME TO STARⅡ偶像之路终极版 sell?

Estimated copies sold
≈ 3k–5k
$12k–$32k after Steam's cut $22k–$49k before the cut
from 135 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TIME TO STARⅡ偶像之路终极版 out and predicted the genre from its 8 similar games. Every figure here, including TIME TO STARⅡ偶像之路终极版's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.6M–5.3M
best case 56.6M (Stardew Valley)
Games like TIME TO STARⅡ偶像之路终极版

The middle of these games

≈ 1.6M–5.3M copies

≈ $17.0M–$37.2M after Steam's cut

from ~72k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stardew Valley at ≈ 43.2M–70.1M copies, ≈ $177.9M–$478.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Open World (7 of 8) and First-Person (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $17. The breakout hits carry Horror + Building + Survival Horror; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
The Forest
2018
Est. copies
≈ 20.7M–33.6M
9.5x vs typical
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
觅长生
2023
Est. copies
≈ 795k–1.3M
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $6.0M–$13.5M before the cut
$14.99
32k reviews
Very Positive
RPGOpen World
Black Desert
2017
Est. copies
≈ 3.2M–5.3M
SteamSpy 5M–10M
Est. revenue
$8.9M–$23.9M after Steam's cut $16.2M–$36.8M before the cut
$9.99
94k reviews
Mostly Positive
MMORPGMassively Multiplayer
Stardew Valley
2016
Est. copies
≈ 43.2M–70.1M
14x vs typical
SteamSpy 20M–50M
Est. revenue
$177.9M–$478.3M after Steam's cut $323.4M–$735.8M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Slime Rancher 2
2025
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$10.2M–$27.4M after Steam's cut $18.5M–$42.2M before the cut
$29.99
50k reviews
Very Positive
Early AccessCute
Slime Rancher
2017
Est. copies
≈ 5.4M–8.8M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$29.7M–$79.9M after Steam's cut $54.0M–$122.9M before the cut
$19.99
157k reviews
Overwhelmingly Positive
CuteExploration
The Long Dark
2017
Est. copies
≈ 4.3M–6.9M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$23.4M–$62.9M after Steam's cut $42.5M–$96.8M before the cut
$19.99
124k reviews
Very Positive
SurvivalOpen World Survival Craft

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