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How many copies did SteamWorld Heist sell?

Estimated copies sold
≈ 260k–423k
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before Steam's cut
from 6k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid SteamWorld Heist and predicted how it would do from its 8 similar games. Every figure here, including SteamWorld Heist's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 113k–197k
best case 474k (Gremlins, Inc.)
Games like SteamWorld Heist

A typical game among these

≈ 113k–197k copies

≈ $734k–$1.2M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Steampunk (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Gremlins, Inc. at ≈ 361k–587k copies, ≈ $2.0M–$5.3M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Steampunk (4 of 8) and Turn-Based (4 of 8).
The winners
Winners here lead with Board Game + Tabletop, priced around $20. The breakout hits carry Turn-Based Strategy + Board Game + Tabletop; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Divinity: Dragon Commander
2013
Est. copies
≈ 161k–262k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.3M before Steam's cut
$39.99
3k reviews
Mostly Positive
StrategyRPG
Infinity Wars: Animated Trading Card Game
2014
Est. copies
≈ 194k–316k
SteamSpy 500k–1M
Est. revenue
Free
Free
3k reviews
Mostly Positive
Scythe: Digital Edition
2018
Est. copies
≈ 116k–189k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$638k–$1.7M after Steam's cut $1.2M–$2.6M before Steam's cut
$19.99
4k reviews
Very Positive
Board GameStrategy
Skyborn
2014
Est. copies
≈ 97k–157k
SteamSpy 500k–1M
Est. revenue
$398k–$1.1M after Steam's cut $724k–$1.6M before Steam's cut
$14.99
2k reviews
Very Positive
RPGRPGMaker
Gremlins, Inc.
2016
Est. copies
≈ 361k–587k
3.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before Steam's cut
$19.99
9k reviews
Very Positive
Board GameTabletop
Ironcast
2015
Est. copies
≈ 47k–77k
too small to compare
SteamSpy 100k–200k
Est. revenue
$195k–$523k after Steam's cut $354k–$805k before Steam's cut
$14.99
967 reviews
Mostly Positive
StrategyMatch 3
SteamWorld Quest: Hand of Gilgamech
2019
Est. copies
≈ 66k–108k
SteamSpy 200k–500k
Est. revenue
$456k–$1.2M after Steam's cut $830k–$1.9M before Steam's cut
$24.99
2k reviews
Very Positive
Card BattlerTurn-Based
Arcanum: Of Steamworks and Magick Obscura
2016
Est. copies
≈ 83k–135k
SteamSpy 200k–500k
Est. revenue
$137k–$368k after Steam's cut $249k–$566k before Steam's cut
$5.99
2k reviews
Very Positive
RPGSteampunk

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