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wishvane

How many copies did ShellShock Live sell?

Estimated copies sold
≈ 938k–1.5M
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before the cut
from 36k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ShellShock Live out and predicted the genre from its 8 similar games. Every figure here, including ShellShock Live's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.7M–6.3M
best case 52.4M (War Thunder)
The War genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.7M–6.3M copies
≈ $36.8M–$59.5M after Steam's cut
from ~56k reviews
Best case
≈ 40.0M–64.9M copies
War Thunder
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on War (6 of 8) and World War II (5 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat, priced around $30. The breakout hits carry Vehicular Combat + Combat + VR; a typical game here doesn't.
The era
The games you compared span 2011 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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FlightJet
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≈ 3.7M–6.0M
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SimulationFlight

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