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wishvane

How many copies did SpyParty sell?

Estimated copies sold
≈ 49k–80k
$337k–$905k after Steam's cut $612k–$1.4M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SpyParty out and predicted the genre from its 8 similar games. Every figure here, including SpyParty's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 147k–257k
best case 1.6M (Hacknet)
The Social Deduction genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 147k–257k copies
≈ $845k–$3.8M after Steam's cut
from ~5k reviews
Best case
≈ 1.2M–2.0M copies
Hacknet · ≈ $3.3M–$8.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Social Deduction (3 of 8) and Heist (2 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10. The breakout hits carry Hacking + Simulation + Programming; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Board GameLocal Multiplayer

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