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How many copies did Careening sell?

Estimated copies sold
≈ 99–161
$218–$585 after Steam's cut $396–$900 before Steam's cut
from 4 reviews (4 user reviews)
Only 4 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Careening and predicted how it would do from its 8 similar games. Every figure here, including Careening's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 12k–17k
best case 466k (Haste)
Games like Careening

A typical game among these

≈ 12k–17k copies

≈ $31k–$61k after Steam's cut

from ~424 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Haste at ≈ 355k–577k copies, ≈ $2.0M–$5.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 223 reviews in their first month; the range was 28 to 5k.
The genre you'd be entering
These games
The similar games share Action Roguelike (5 of 8) and Automobile Sim (3 of 8).
The winners
Winners here lead with Fast-Paced + Female Protagonist, priced around $20. The breakout hits carry Fast-Paced + Female Protagonist + 3D Platformer; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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34x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.