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How many copies did Careening sell?

Estimated copies sold
≈ 96–156
$211–$567 after Steam's cut $384–$873 before the cut
from 4 reviews (4 user reviews)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Careening out and predicted the genre from its 8 similar games. Every figure here, including Careening's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–17k
best case 428k (Haste)
The Action Roguelike genre

1 of your 8 similar games is a hit. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 12k–17k copies
≈ $28k–$60k after Steam's cut
from ~420 reviews
Best case
≈ 326k–530k copies
Haste · ≈ $1.8M–$4.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (5 of 8) and Automobile Sim (3 of 8).
The winners
Winners here lead with Fast-Paced + Female Protagonist, priced around $20. The breakout hits carry Fast-Paced + Female Protagonist + 3D Platformer; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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32x vs typical
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Sizing up your own game? See what its genre can realistically do before you build it.