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How many copies did The Noble Quran sell?

Estimated copies sold
≈ 2k–3k
$1k–$4k after Steam's cut $2k–$5k before Steam's cut
from 64 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Noble Quran and predicted how it would do from its 8 similar games. Every figure here, including The Noble Quran's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 40k–74k
best case 437k (The Talos Principle 2)
Games like The Noble Quran

A typical game among these

≈ 40k–74k copies

≈ $74k–$230k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: The Talos Principle 2 at ≈ 333k–541k copies, ≈ $2.7M–$7.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 229 reviews in their first month; the range was 97 to 5k.
The genre you'd be entering
These games
The similar games share Story Rich (5 of 8) and Philosophical (3 of 8).
The winners
Winners here lead with Puzzle + Story Rich, priced around $30. The breakout hits carry Puzzle + Sci-fi + Puzzle-Platformer; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.1x vs typical
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Early AccessPhysics

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