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How many copies did Trolley Problem, Inc. sell?

Estimated copies sold
≈ 40k–64k
$120k–$322k after Steam's cut $218k–$495k before Steam's cut
from 2k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Trolley Problem, Inc. and predicted how it would do from its 8 similar games. Every figure here, including Trolley Problem, Inc.'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 736k–1.9M
best case 2.9M (Noita)
Games like Trolley Problem, Inc.

A typical game among these

≈ 736k–1.9M copies

≈ $4.9M–$9.3M after Steam's cut

from ~21k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Choices Matter (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Noita at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 1k to 17k.
The genre you'd be entering
These games
The similar games share Choices Matter (3 of 8) and Dark Humor (3 of 8).
The winners
Winners here lead with Physics + Rogue-like, priced around $20.
When they shipped
The similar games span 2014 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

60 Seconds! Reatomized
2019
Est. copies
≈ 566k–919k
SteamSpy 1M–2M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before Steam's cut
$9.99
20k reviews
Very Positive
2DChoose Your Own Adventure
The Test
2020
Est. copies
≈ 499k–810k
SteamSpy 500k–1M
Est. revenue
$273k–$734k after Steam's cut $496k–$1.1M before Steam's cut
$1.99
20k reviews
Overwhelmingly Positive
Choose Your Own AdventureSimulation
UNO
2017
Est. copies
≈ 1.9M–3.0M
2.6x vs typical
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before Steam's cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Night in the Woods
2017
Est. copies
≈ 699k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before Steam's cut
$19.99
20k reviews
Very Positive
Story RichAdventure
Beholder
2016
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before Steam's cut
$13.99
31k reviews
Very Positive
Dystopian Choices Matter
Spelunky 2
2020
Est. copies
≈ 545k–886k
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.4M before Steam's cut
$19.99
22k reviews
Very Positive
Platformer2D Platformer
LISA: The Painful
2014
Est. copies
≈ 851k–1.4M
SteamSpy 500k–1M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before Steam's cut
$19.99
15k reviews
Overwhelmingly Positive
Dark HumorRPG
Noita
2020
Est. copies
≈ 2.2M–3.6M
4.2x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.6M after Steam's cut $22.0M–$50.2M before Steam's cut
$19.99
89k reviews
Overwhelmingly Positive
PhysicsRogue-like

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