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How many copies did Mini Ninjas sell?

Estimated copies sold
≈ 249k–405k
$684k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mini Ninjas out and predicted the genre from its 8 similar games. Every figure here, including Mini Ninjas's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.9M–3.9M
best case 13.3M (Sekiro™: Shadows Die Twice - GOTY Edition)
The Ninja genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.9M–3.9M copies
≈ $32.4M–$52.7M after Steam's cut
from ~66k reviews
Best case
≈ 10.1M–16.5M copies
Sekiro™: Shadows Die Twice - GOTY Edition · ≈ $167.3M–$449.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Ninja (6 of 8) and Hack and Slash (3 of 8).
The winners
Winners here lead with Souls-like + Ninja, priced around $60. The breakout hits carry Souls-like + Third Person + Difficult; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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SteamSpy 1M–2M
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NARUTO TO BORUTO: SHINOBI STRIKER
2023
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≈ 1.4M–2.2M
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Very Positive
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Sekiro™: Shadows Die Twice - GOTY Edition
2019
Est. copies
≈ 10.1M–16.5M
5.3x vs typical
SteamSpy 10M–20M
Est. revenue
$167.3M–$449.8M after Steam's cut $304.1M–$691.9M before the cut
$59.99
352k reviews
Overwhelmingly Positive
Souls-likeDifficult

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