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How many copies did Diesel Guns sell?

Estimated copies sold
≈ 13k–21k
$29k–$78k after Steam's cut $53k–$119k before Steam's cut
from 316 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Diesel Guns and predicted how it would do from its 8 similar games. Every figure here, including Diesel Guns's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 154k–360k
best case 3.2M (Crossout)
Games like Diesel Guns

A typical game among these

≈ 154k–360k copies

≈ $1.2M–$4.2M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Crossout at ≈ 2.4M–3.9M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 148 to 13k.
The genre you'd be entering
These games
The similar games share Racing (6 of 8) and Automobile Sim (4 of 8).
The winners
Winners here lead with Third Person + Gun Customization. The breakout hits carry Third Person + Gun Customization + Crafting; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 120k–195k
SteamSpy 1M–2M
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≈ 114k–186k
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Combat RacingFuturistic
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Est. copies
≈ 32k–52k
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Early AccessRacing
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Est. copies
≈ 392k–637k
3.1x vs typical
SteamSpy 200k–500k
Est. revenue
$5.4M–$14.5M after Steam's cut $9.8M–$22.3M before Steam's cut
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RacingDriving
Road Redemption
2017
Est. copies
≈ 466k–758k
2.6x vs typical
SteamSpy 1M–2M
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$2.6M–$6.9M after Steam's cut $4.7M–$10.6M before Steam's cut
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Vehicular CombatRacing
Wreckfest 2
2025
Est. copies
≈ 145k–235k
SteamSpy 50k–100k
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RacingSimulation
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2018
Est. copies
≈ 157k–255k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$29.99
5k reviews
Very Positive
RacingAction
Crossout
2017
Est. copies
≈ 2.4M–3.9M
14x vs typical
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Est. revenue
Free
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70k reviews
Mostly Positive
Third PersonGun Customization

Sizing up your own game? See how many copies games in its genre usually sell before you build it.