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wishvane

How many copies did Diesel Guns sell?

Estimated copies sold
≈ 13k–21k
$28k–$75k after Steam's cut $51k–$115k before the cut
from 317 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Diesel Guns out and predicted the genre from its 8 similar games. Every figure here, including Diesel Guns's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 153k–348k
best case 3.1M (Crossout)
The Racing genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 153k–348k copies
≈ $1.2M–$4.1M after Steam's cut
from ~5k reviews
Best case
≈ 2.4M–3.9M copies
Crossout
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Racing (6 of 8) and Automobile Sim (4 of 8).
The winners
Winners here lead with Third Person + Gun Customization. The breakout hits carry Third Person + Gun Customization + Crafting; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Heavy Metal Machines
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Est. copies
≈ 120k–196k
SteamSpy 1M–2M
Est. revenue
Free
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Free to PlayVehicular Combat
BallisticNG
2018
Est. copies
≈ 113k–184k
SteamSpy 200k–500k
Est. revenue
$467k–$1.3M after Steam's cut $848k–$1.9M before the cut
$14.99
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Very Positive
Combat RacingFuturistic
Touge Shakai
2023
Est. copies
≈ 30k–49k
SteamSpy 20k–50k
Est. revenue
$125k–$337k after Steam's cut $228k–$518k before the cut
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1k reviews
Very Positive
Early AccessRacing
Tokyo Xtreme Racer
2025
Est. copies
≈ 373k–607k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$49.99
16k reviews
Very Positive
RacingDriving
Road Redemption
2017
Est. copies
≈ 463k–752k
2.6x vs typical
SteamSpy 1M–2M
Est. revenue
$2.5M–$6.8M after Steam's cut $4.6M–$10.5M before the cut
$19.99
13k reviews
Very Positive
Vehicular CombatRacing
Wreckfest 2
2025
Est. copies
≈ 132k–215k
SteamSpy 50k–100k
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.3M before the cut
$34.99
6k reviews
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RacingSimulation
GRIP: Combat Racing
2018
Est. copies
≈ 156k–254k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
$29.99
5k reviews
Very Positive
RacingAction
Crossout
2017
Est. copies
≈ 2.4M–3.9M
14x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
69k reviews
Mostly Positive
Third PersonGun Customization

Sizing up your own game? See what its genre can realistically do before you build it.