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How many copies did cheapskate sell?

Estimated copies sold
≈ 2k–3k
$3k–$8k after Steam's cut $5k–$12k before Steam's cut
from 84 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid cheapskate and predicted how it would do from its 8 similar games. Every figure here, including cheapskate's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 44k–60k
best case 637k (Skater XL - The Ultimate Skateboarding Game)
Games like cheapskate

A typical game among these

≈ 44k–60k copies

≈ $227k–$429k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Skater XL - The Ultimate Skateboarding Game at ≈ 485k–789k copies, ≈ $5.3M–$14.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 776 reviews in their first month; the range was 254 to 8k.
The genre you'd be entering
These games
The similar games share Skateboarding (7 of 8) and Sports (7 of 8).
The winners
Winners here lead with Skateboarding + Sports, priced around $40. The breakout hits carry Realistic + Third Person + Online Co-Op; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SkateBIRD
2021
Est. copies
≈ 19k–32k
SteamSpy 20k–50k
Est. revenue
$107k–$287k after Steam's cut $194k–$442k before Steam's cut
$19.99
783 reviews
Very Positive
SkateboardingExploration
The Ramp
2021
Est. copies
≈ 39k–63k
SteamSpy 50k–100k
Est. revenue
$63k–$171k after Steam's cut $115k–$262k before Steam's cut
$5.99
2k reviews
Very Positive
SkateboardingSports
Driftwood
2025
Est. copies
≈ 31k–51k
SteamSpy under 20k
Est. revenue
$173k–$464k after Steam's cut $314k–$714k before Steam's cut
$19.99
1k reviews
Very Positive
Early AccessExploration
Session: Skate Sim
2022
Est. copies
≈ 394k–640k
11x vs typical
SteamSpy 500k–1M
Est. revenue
$4.3M–$11.6M after Steam's cut $7.9M–$17.9M before Steam's cut
$39.99
16k reviews
Very Positive
SkateboardingSports
OlliOlli
2014
Est. copies
≈ 48k–79k
SteamSpy 100k–200k
Est. revenue
$173k–$464k after Steam's cut $314k–$714k before Steam's cut
$12.99
863 reviews
Mostly Positive
SkateboardingIndie
OlliOlli World
2022
Est. copies
≈ 46k–75k
SteamSpy 50k–100k
Est. revenue
$253k–$679k after Steam's cut $459k–$1.0M before Steam's cut
$19.99
2k reviews
Very Positive
Skater XL - The Ultimate Skateboarding Game
2020
Est. copies
≈ 485k–789k
14x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.1M before Steam's cut
$39.99
20k reviews
Very Positive
SkateboardingSkating
STORROR Parkour Pro
2025
Est. copies
≈ 44k–72k
SteamSpy 20k–50k
Est. revenue
$303k–$815k after Steam's cut $551k–$1.3M before Steam's cut
$24.99
2k reviews
Mostly Positive
Early AccessParkour

Sizing up your own game? See how many copies games in its genre usually sell before you build it.