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wishvane

How many copies did cheapskate sell?

Estimated copies sold
≈ 2k–3k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 84 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left cheapskate out and predicted the genre from its 8 similar games. Every figure here, including cheapskate's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 42k–57k
best case 678k (Skater XL - The Ultimate Skateboarding Game)
The Skateboarding genre

6 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 42k–57k copies
≈ $222k–$412k after Steam's cut
from ~1k reviews
Best case
≈ 517k–840k copies
Skater XL - The Ultimate Skateboarding Game · ≈ $5.7M–$15.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 254 to 1k reviews in their first month.
Your set
Your set clusters on Skateboarding (7 of 8) and Sports (7 of 8).
The winners
Winners here lead with Skateboarding + Sports, priced around $40. The breakout hits carry Realistic + Third Person + Online Co-Op; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

SkateBIRD
2021
Est. copies
≈ 19k–32k
SteamSpy 20k–50k
Est. revenue
$107k–$287k after Steam's cut $194k–$442k before the cut
$19.99
784 reviews
Very Positive
SkateboardingExploration
The Ramp
2021
Est. copies
≈ 38k–62k
SteamSpy 50k–100k
Est. revenue
$63k–$170k after Steam's cut $115k–$262k before the cut
$5.99
2k reviews
Very Positive
SkateboardingSports
Driftwood
2025
Est. copies
≈ 30k–49k
SteamSpy under 20k
Est. revenue
$166k–$446k after Steam's cut $302k–$687k before the cut
$19.99
1k reviews
Very Positive
Early AccessExploration
Session: Skate Sim
2022
Est. copies
≈ 378k–613k
11x vs typical
SteamSpy 500k–1M
Est. revenue
$4.2M–$11.2M after Steam's cut $7.5M–$17.2M before the cut
$39.99
16k reviews
Very Positive
SkateboardingSports
OlliOlli
2014
Est. copies
≈ 45k–73k
SteamSpy 100k–200k
Est. revenue
$160k–$432k after Steam's cut $292k–$664k before the cut
$12.99
864 reviews
Mostly Positive
SkateboardingIndie
OlliOlli World
2022
Est. copies
≈ 44k–72k
SteamSpy 50k–100k
Est. revenue
$243k–$652k after Steam's cut $441k–$1.0M before the cut
$19.99
2k reviews
Very Positive
Skater XL - The Ultimate Skateboarding Game
2020
Est. copies
≈ 517k–840k
14x vs typical
SteamSpy 1M–2M
Est. revenue
$5.7M–$15.3M after Steam's cut $10.3M–$23.5M before the cut
$39.99
20k reviews
Very Positive
SkateboardingSkating
STORROR Parkour Pro
2025
Est. copies
≈ 41k–67k
SteamSpy 20k–50k
Est. revenue
$283k–$762k after Steam's cut $515k–$1.2M before the cut
$24.99
2k reviews
Mostly Positive
Early AccessParkour

Sizing up your own game? See what its genre can realistically do before you build it.