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How many copies did Evil Genius sell?

Estimated copies sold
≈ 228k–371k
$627k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
from 4k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Evil Genius and predicted how it would do from its 8 similar games. Every figure here, including Evil Genius's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 317k–602k
best case 2.3M (NBA 2K20)
Games like Evil Genius

A typical game among these

≈ 317k–602k copies

≈ $2.3M–$6.4M after Steam's cut

from ~10k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: NBA 2K20 at ≈ 1.7M–2.8M copies.

What their first month looked like
About half the games that made it here had over 5k reviews in their first month; the range was 1k to 6k.
The genre you'd be entering
These games
The similar games share Management (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Basketball + Sports.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.9x vs typical
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StrategyVillain Protagonist
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Evil Genius 2: World Domination
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NBA 2K20
2019
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≈ 1.7M–2.8M
6.0x vs typical
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Free
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Mixed
BasketballSports

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