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How many copies did WWE 2K16 sell?

Estimated copies sold
≈ 111k–181k
from 3k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left WWE 2K16 out and predicted the genre from its 8 similar games. Every figure here, including WWE 2K16's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 150k–243k
best case 313k (WWE 2K22)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 150k–243k copies
≈ $2.5M–$4.0M after Steam's cut
from ~6k reviews
Best case
≈ 238k–388k copies
WWE 2K22
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Sports (8 of 8).
The winners
Winners here lead with Simulation + Sports.
The era
The games you compared span 2017 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

WWE 2K20
2019
Est. copies
≈ 168k–273k
SteamSpy 500k–1M
Est. revenue
Free
Free
6k reviews
Mixed
SportsSimulation
WWE 2K25
2025
Est. copies
≈ 158k–256k
SteamSpy 50k–100k
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.8M before the cut
$59.99
7k reviews
Mixed
SimulationSports
WWE 2K18
2017
Est. copies
≈ 74k–120k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Mixed
SportsSimulation
WWE 2K23
2023
Est. copies
≈ 183k–298k
SteamSpy 200k–500k
Est. revenue
Free
Free
8k reviews
Mostly Positive
SportsSimulation
WWE 2K19
2018
Est. copies
≈ 113k–184k
SteamSpy 100k–200k
Est. revenue
Free
Free
4k reviews
Mostly Positive
SportsWrestling
WWE 2K24
2024
Est. copies
≈ 190k–309k
SteamSpy 200k–500k
Est. revenue
Free
Free
8k reviews
Mostly Positive
SportsSimulation
WWE 2K22
2022
Est. copies
≈ 238k–388k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
10k reviews
Mostly Positive
SimulationSports
Fire Pro Wrestling World
2017
Est. copies
≈ 114k–186k
SteamSpy 200k–500k
Est. revenue
$942k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$29.99
3k reviews
Very Positive
SimulationSports

Sizing up your own game? See what its genre can realistically do before you build it.