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How many copies did WWE 2K19 sell?

Estimated copies sold
≈ 113k–184k
from 4k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid WWE 2K19 and predicted how it would do from its 8 similar games. Every figure here, including WWE 2K19's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 124k–152k
best case 323k (WWE 2K22)
Games like WWE 2K19

A typical game among these

≈ 124k–152k copies

≈ $1.8M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: WWE 2K22 at ≈ 246k–400k copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 1k to 3k.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Sports (8 of 8).
The winners
Winners here lead with Sports + Simulation, priced around $60. The breakout hits carry PvP; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

WWE 2K16
2016
Est. copies
≈ 116k–188k
SteamSpy 500k–1M
Est. revenue
Free
Free
3k reviews
Mixed
SportsFighting
WWE 2K23
2023
Est. copies
≈ 189k–307k
2.7x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
8k reviews
Mostly Positive
SportsSimulation
Fire Pro Wrestling World
2017
Est. copies
≈ 115k–187k
SteamSpy 200k–500k
Est. revenue
$950k–$2.6M after Steam's cut $1.7M–$3.9M before Steam's cut
$29.99
3k reviews
Very Positive
SimulationSports
WWE 2K25
2025
Est. copies
≈ 165k–269k
2.4x vs typical
SteamSpy 50k–100k
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before Steam's cut
$59.99
7k reviews
Mixed
SimulationSports
WWE 2K24
2024
Est. copies
≈ 197k–320k
2.9x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
8k reviews
Mostly Positive
SportsSimulation
WWE 2K18
2017
Est. copies
≈ 74k–120k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Mixed
SportsSimulation
WWE 2K20
2019
Est. copies
≈ 168k–273k
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
6k reviews
Mixed
SportsSimulation
WWE 2K22
2022
Est. copies
≈ 246k–400k
3.6x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
10k reviews
Mostly Positive
SimulationSports

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