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How many copies did Killing Room sell?

Estimated copies sold
≈ 60k–98k
$249k–$669k after Steam's cut $452k–$1.0M before Steam's cut
from 1k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Killing Room and predicted how it would do from its 8 similar games. Every figure here, including Killing Room's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 328k–638k
best case 3.4M (Gunfire Reborn)
Games like Killing Room

A typical game among these

≈ 328k–638k copies

≈ $2.6M–$8.0M after Steam's cut

from ~14k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Gunfire Reborn at ≈ 2.6M–4.2M copies, ≈ $14.2M–$38.1M after Steam's cut.

What their first month looked like
About half the games that made it here had over 6k reviews in their first month; the range was 2k to 63k.
The genre you'd be entering
These games
The similar games share FPS (8 of 8) and Rogue-lite (6 of 8).
The winners
Winners here lead with Rogue-lite + FPS, priced around $20.
When they shipped
The similar games span 2014 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BPM: BULLETS PER MINUTE
2020
Est. copies
≈ 283k–461k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before Steam's cut
$19.99
11k reviews
Very Positive
Gunfire Reborn
2021
Est. copies
≈ 2.6M–4.2M
7.4x vs typical
SteamSpy 2M–5M
Est. revenue
$14.2M–$38.1M after Steam's cut $25.7M–$58.5M before Steam's cut
$19.99
104k reviews
Very Positive
Roboquest
2023
Est. copies
≈ 608k–989k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$4.2M–$11.2M after Steam's cut $7.6M–$17.3M before Steam's cut
$24.99
25k reviews
Overwhelmingly Positive
FPSAction Roguelike
SULFUR
2024
Est. copies
≈ 259k–421k
SteamSpy 100k–200k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before Steam's cut
$24.99
10k reviews
Very Positive
Early AccessAction Roguelike
GTTOD
2017
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$937k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
$29.99
3k reviews
Very Positive
Early AccessFPS
Deadzone: Rogue
2025
Est. copies
≈ 415k–674k
SteamSpy 200k–500k
Est. revenue
$2.8M–$7.7M after Steam's cut $5.2M–$11.8M before Steam's cut
$24.99
17k reviews
Very Positive
Early AccessRogue-like
Ziggurat
2014
Est. copies
≈ 222k–362k
SteamSpy 100k–200k
Est. revenue
$917k–$2.5M after Steam's cut $1.7M–$3.8M before Steam's cut
$14.99
4k reviews
Very Positive
Rogue-liteAction
Witchfire
2024
Est. copies
≈ 445k–723k
SteamSpy 200k–500k
Est. revenue
$4.9M–$13.2M after Steam's cut $8.9M–$20.2M before Steam's cut
$39.99
18k reviews
Very Positive
FPSExtraction Shooter

Sizing up your own game? See how many copies games in its genre usually sell before you build it.